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Shards-UE-RL/UnrealProject/SOHRL/Content/Variant_Combat/Lvl_Combat.ini

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2025-08-19 16:02:57 +01:00
;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.WorldPartitionConvertCommandlet]
EditorHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionEditorSpatialHash'
RuntimeHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionRuntimeHashSet'
bConvertActorsNotReferencedByLevelScript=True
WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
WorldExtent=(X=4398046511104.000000,Y=4398046511104.000000,Z=4398046511104.000000)
DefaultHLODLayerAsset=None
FoliageTypePath=/Game/FoliageTypes
LandscapeGridSize=4
DataLayerAssetFolder=/Game/Variant_Combat/DataLayers/Lvl_Combat_WP/
[/Script/Engine.WorldPartitionEditorSpatialHash]
CellSize=12800
WorldImage=None
WorldImageTopLeftW=(X=0.000000,Y=0.000000)
WorldImageBottomRightW=(X=0.000000,Y=0.000000)