Initial test project
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18
UnrealProject/SOHRL/Content/Variant_Combat/Lvl_Combat.ini
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18
UnrealProject/SOHRL/Content/Variant_Combat/Lvl_Combat.ini
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/UnrealEd.WorldPartitionConvertCommandlet]
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EditorHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionEditorSpatialHash'
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RuntimeHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionRuntimeHashSet'
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bConvertActorsNotReferencedByLevelScript=True
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WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
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WorldExtent=(X=4398046511104.000000,Y=4398046511104.000000,Z=4398046511104.000000)
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DefaultHLODLayerAsset=None
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FoliageTypePath=/Game/FoliageTypes
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LandscapeGridSize=4
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DataLayerAssetFolder=/Game/Variant_Combat/DataLayers/Lvl_Combat_WP/
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[/Script/Engine.WorldPartitionEditorSpatialHash]
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CellSize=12800
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WorldImage=None
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WorldImageTopLeftW=(X=0.000000,Y=0.000000)
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WorldImageBottomRightW=(X=0.000000,Y=0.000000)
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UnrealProject/SOHRL/Content/Variant_Combat/Lvl_Combat.umap
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UnrealProject/SOHRL/Content/Variant_Combat/Lvl_Combat.umap
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UnrealProject/SOHRL/Content/Variant_Combat/UI/UI_LifeBar.uasset
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UnrealProject/SOHRL/Content/Variant_Combat/UI/UI_LifeBar.uasset
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UnrealProject/SOHRL/Content/Variant_Combat/VFX/NS_Damage.uasset
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UnrealProject/SOHRL/Content/Variant_Combat/VFX/NS_Damage.uasset
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