Initial test project

This commit is contained in:
Robert Skinner
2025-08-19 16:02:57 +01:00
parent fed9bfc64a
commit 247dbd90f4
530 changed files with 26348 additions and 0 deletions

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[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False

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@@ -0,0 +1,916 @@
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AdditionalLaunchParameters=
BuildGameBeforeLaunch=PlayOnBuild_Default
LaunchConfiguration=LaunchConfig_Default
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bAutoCompileBlueprintsOnLaunch=True
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[MRU]
MRUItem0=/Game/Variant_Combat/Lvl_Combat
[/Script/UnrealEd.PersonaOptions]
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TimelineDisplayFormat=Frames
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bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
TimelineEnabledSnaps=Frames
TimelineEnabledSnaps=Notifies
bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
SkeletonEditingTool=SkeletonEditingProperties.Details.Transform
ProjectionProperties=SkeletonEditingProperties.Details.Transform
MirroringProperties=SkeletonEditingProperties.Details.Transform
OrientingProperties=SkeletonEditingProperties.Details.Transform
SkeletonEditingProperties=SkeletonEditingProperties.Details.Transform
MeshTopologySelectionMechanicProperties=SkeletonEditingProperties.Details.Transform
EditMeshPolygonsToolActions=SkeletonEditingProperties.Details.Transform
EditMeshPolygonsToolEdgeActions=SkeletonEditingProperties.Details.Transform
EditMeshPolygonsToolUVActions=SkeletonEditingProperties.Details.Transform
PolyEditCommonProperties=SkeletonEditingProperties.Details.Transform
PolyEditTopologyProperties=SkeletonEditingProperties.Details.Transform
AnimSequence=AnimSequence.Compression.CompressedTrackNamesGroup,AnimSequence.Compression.CompressedBoneErrorStats,AnimSequence.Compression.BoneGroup
BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Jump.IA_Jump,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Look.IA_Look,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ComboAttack.IA_ComboAttack,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ChargedAttack.IA_ChargedAttack
InputAction=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Jump.IA_Jump,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Look.IA_Look,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ComboAttack.IA_ComboAttack,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ChargedAttack.IA_ChargedAttack
K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
BP_CombatCharacter_C=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
CharacterMovementComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
K2Node_EnhancedInputAction=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
K2Node_Variable=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
SkeletalMeshComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
ABP_Manny_Combat_C=
AnimGraphNode_BlendSpacePlayer=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
AnimGraphNode_TransitionResult=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
CameraComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/ThirdPerson/Blueprints
ContentBrowserTab1.PluginFilters=
SequenceBrowser.ThumbnailSizeGrid=3
SequenceBrowser.ThumbnailSizeList=3
SequenceBrowser.ThumbnailSizeCustom=3
SequenceBrowser.ThumbnailSizeColumn=0
SequenceBrowser.CurrentViewType=2
SequenceBrowser.ZoomScale=0
SequenceBrowser.HiddenColumns=Source Frame Rate
SequenceBrowser.HiddenColumns=Number of Frames
SequenceBrowser.HiddenColumns=Number of Keys
SequenceBrowser.HiddenColumns=AnimSyncMarkerList
SequenceBrowser.HiddenColumns=Compressed Size (KB)
SequenceBrowser.HiddenColumns=Target Frame Rate
SequenceBrowser.HiddenColumns=ImportFileFramerate
SequenceBrowser.HiddenColumns=ImportResampleFramerate
SequenceBrowser.HiddenColumns=AdditiveAnimType
SequenceBrowser.HiddenColumns=RetargetSource
SequenceBrowser.HiddenColumns=RetargetSourceAsset
SequenceBrowser.HiddenColumns=Interpolation
SequenceBrowser.HiddenColumns=bEnableRootMotion
SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
SequenceBrowser.HiddenColumns=PlatformTargetFrameRate
SequenceBrowser.HiddenColumns=NumberOfSampledKeys
SequenceBrowser.HiddenColumns=SequenceLength
SequenceBrowser.HiddenColumns=Skeleton
SequenceBrowser.HiddenColumns=ParentAsset
SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=AnimNotifyList
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
SequenceBrowser.ListViewColumnsManuallyChangedOnce=False
SequenceBrowser.ColumnViewColumnsManuallyChangedOnce=True
SequenceBrowser.ListHiddenColumns=Class
AssetPropertyPicker.ThumbnailSizeGrid=2
AssetPropertyPicker.ThumbnailSizeList=2
AssetPropertyPicker.ThumbnailSizeCustom=2
AssetPropertyPicker.ThumbnailSizeColumn=0
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
AssetPropertyPicker.ListViewColumnsManuallyChangedOnce=False
AssetPropertyPicker.ColumnViewColumnsManuallyChangedOnce=False
AssetPropertyPicker.ListHiddenColumns=Class
[EditorStartup]
LastLevel=/Game/Variant_Combat/Lvl_Combat
[DetailPropertyExpansion]
WorldPartitionRuntimeHashSet="\"Object\" "
WorldPartitionRuntimeHash="\"Object\" "
Object="\"Object\" "
WorldPartitionRuntimeSpatialHash="\"Object\" "
PersonaPreviewSceneDescription="\"Object\" "
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
DataAsset="\"Object\" \"Object.Action.Triggers\" "
AssetViewerSettings="\"Object\" "
SkeletalMesh="\"Object\" "
SkinnedAsset="\"Object\" "
StreamableRenderAsset="\"Object\" "
LODInfoUILayout="\"Object\" "
BoneProxy="\"Object\" "
MeshTopologySelectionMechanicProperties="\"Object\" "
InteractiveToolPropertySet="\"Object\" "
PolyEditCommonProperties="\"Object\" "
PolyEditTopologyProperties="\"Object\" "
EditMeshPolygonsToolActionPropertySet="\"Object\" "
DeformMeshPolygonsTransformProperties="\"Object\" "
ProjectionProperties="\"Object\" "
MirroringProperties="\"Object\" "
OrientingProperties="\"Object\" "
SkeletonEditingProperties="\"Object\" "
ConvertToPolygonsToolProperties="\"Object\" "
ABP_Unarmed_C="\"Object\" "
AnimInstance="\"Object\" "
SkeletalMeshComponent="\"Object\" "
SkinnedMeshComponent="\"Object\" "
MeshComponent="\"Object\" "
PrimitiveComponent="\"Object\" "
SceneComponent="\"Object\" "
ActorComponent="\"Object\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
BP_CombatCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" "
WidgetComponent="\"Object\" "
AnimMontage="\"Object\" "
AnimCompositeBase="\"Object\" "
AnimSequenceBase="\"Object\" "
AnimationAsset="\"Object\" "
AN_AttackCombo_C="\"Object\" "
AnimNotify="\"Object\" "
ABP_Manny_Combat_C="\"Object\" "
AnimStateNode="\"Object\" "
AnimStateNodeBase="\"Object\" "
EdGraphNode="\"Object\" "
EditorCompositeSection="\"Object\" "
EditorAnimBaseObj="\"Object\" "
EditorNotifyObject="\"Object\" "
EditorAnimSegment="\"Object\" "
AnimSequence="\"Object\" "
SkeletalMeshSocket="\"Object\" "
AnimationRecordingParameters="\"Object\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[10]\" "
InputAction="\"Object\" \"Object.Action.Triggers\" "
AnimationGraph="\"Object\" "
EdGraph="\"Object\" "
AnimationStateGraph="\"Object\" "
CharacterMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" "
PawnMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" "
NavMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" "
MovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" "
CapsuleComponent="\"Object\" "
ShapeComponent="\"Object\" "
AnimGraphNode_BlendSpacePlayer="\"Object\" "
AnimGraphNode_BlendSpaceBase="\"Object\" "
AnimGraphNode_AssetPlayerBase="\"Object\" "
AnimGraphNode_Base="\"Object\" "
K2Node="\"Object\" "
AnimGraphNode_StateResult="\"Object\" "
AnimGraphNode_SequencePlayer="\"Object\" "
AnimStateTransitionNode="\"Object\" "
AnimGraphNode_TransitionResult="\"Object\" "
AnimGraphNode_UseCachedPose="\"Object\" "
AnimGraphNode_SaveCachedPose="\"Object\" "
AnimGraphNode_StateMachine="\"Object\" "
AnimGraphNode_StateMachineBase="\"Object\" "
EdGraphNode_Comment="\"Object\" "
CameraComponent="\"Object\" "
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
bHideRuntimeDataLayers=False
bHideDataLayerActors=True
bHideUnloadedActors=False
bShowOnlySelectedActors=False
bHighlightSelectedDataLayers=True
bHideLevelInstanceContent=True
bDisableLoadingOfLastLoadedRegions=False
bBugItGoLoadRegion=False
bShowCellCoords=False
MinimapUnloadedOpacity=0.660000
PerWorldEditorSettings=(("/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson", ()))
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ThirdPerson/Blueprints/BP_ThirdPersonPlayerController
MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode
MRUItem2=/Game/ThirdPerson/Lvl_ThirdPerson
MRUItem3=/Game/Variant_Combat/Blueprints/BP_CombatCharacter
MRUItem4=/Game/Variant_Combat/Input/Actions/IA_Dodge
MRUItem5=/Game/Variant_Combat/Input/IMC_Combat
MRUItem6=/Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Fall_Loop_Montage
MRUItem7=/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop
MRUItem8=/Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Dash_Montage
MRUItem9=/Game/Input/IMC_Default
MRUItem10=/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump
MRUItem11=/Game/Variant_Combat/Anims/ABP_Manny_Combat
MRUItem12=/Game/Variant_Combat/Input/Actions/IA_Sprint
MRUItem13=/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01
MRUItem14=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem15=/Game/Variant_Combat/Anims/AM_ComboAttack
MRUItem16=/Game/Variant_Combat/Blueprints/BPI_Attacker
MRUItem17=/Game/Variant_Combat/Anims/AN_AttackCombo
MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem19=/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed
MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple
MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem22=/Game/Variant_Combat/Lvl_Combat
[SkeletalMeshModelingTools]
EditingModeActive=True
[DetailCategories]
SkeletalMesh.Material Slots=True
SkeletalMesh.LODCustomMode=True
SkeletalMesh.LOD0=True
SkeletalMesh.LODSettings=True
SkeletalMesh.Clothing=True
SkeletalMesh.Animation=True
SkeletalMesh.SkeletalMesh=True
SkeletalMesh.Mesh=True
SkeletalMesh.SkinWeights=True
SkeletalMesh.ImportSettings=True
SkeletalMesh.AnimationRig=True
SkeletalMesh.Lighting=True
SkeletalMesh.Deformer=True
SkeletalMesh.Rendering=True
SkeletalMesh.Physics=True
SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True
SkeletalMeshClothBuildParams.Basic=True
SkeletalMeshClothBuildParams.Collision=True
EditMeshPolygonsToolActions.FaceEdits=True
EditMeshPolygonsToolActions.ShapeEdits=True
EditMeshPolygonsToolEdgeActions.EdgeEdits=True
EditMeshPolygonsToolUVActions.UVs=True
MeshTopologySelectionMechanicProperties.SelectionActions=True
MeshTopologySelectionMechanicProperties.SelectionFilter=True
MeshTopologySelectionMechanicProperties.AdditionalSelectionOptions=True
PolyEditCommonProperties.Options=True
PolyEditCommonProperties.Gizmo=True
PolyEditTopologyProperties.TopologyOptions=True
DeformMeshPolygonsTransformProperties.Options=True
DeformMeshPolygonsTransformProperties.Selection=True
DeformMeshPolygonsTransformProperties.Display=True
SkeletonEditingTool.Action=True
MirroringProperties.Mirror=True
OrientingProperties.Orient=True
SkeletonEditingProperties.Details=True
SkeletonEditingProperties.Viewport Axis Settings=True
ConvertToPolygonsToolProperties.PolyGroups=True
ConvertToPolygonsToolProperties.NormalDeviation=True
ConvertToPolygonsToolProperties.Topology=True
ConvertToPolygonsToolProperties.Filtering=True
ConvertToPolygonsToolProperties.Display=True
ConvertToPolygonsToolProperties.Output=True
ABP_Unarmed_C.Default=True
ABP_Unarmed_C.RootMotion=True
ABP_Unarmed_C.Notifies=True
ABP_Unarmed_C.Montage=True
BP_ThirdPersonCharacter_C.TransformCommon=True
BP_ThirdPersonCharacter_C.Animation=True
BP_ThirdPersonCharacter_C.Mesh=True
BP_ThirdPersonCharacter_C.Camera=True
BP_ThirdPersonCharacter_C.Tick=True
BP_ThirdPersonCharacter_C.ComponentTick=True
BP_ThirdPersonCharacter_C.Clothing=True
BP_ThirdPersonCharacter_C.Physics=True
BP_ThirdPersonCharacter_C.LeaderPoseComponent=True
BP_ThirdPersonCharacter_C.Collision=True
BP_ThirdPersonCharacter_C.Lighting=True
BP_ThirdPersonCharacter_C.AnimationRig=True
BP_ThirdPersonCharacter_C.Deformer=True
BP_ThirdPersonCharacter_C.SkinWeights=True
BP_ThirdPersonCharacter_C.HLOD=True
BP_ThirdPersonCharacter_C.Rendering=True
BP_ThirdPersonCharacter_C.Mobile=True
BP_ThirdPersonCharacter_C.RayTracing=True
BP_ThirdPersonCharacter_C.VirtualTexture=True
BP_ThirdPersonCharacter_C.Tags=True
BP_ThirdPersonCharacter_C.Replication=True
BP_ThirdPersonCharacter_C.ComponentReplication=True
BP_ThirdPersonCharacter_C.Activation=True
BP_ThirdPersonCharacter_C.Cooking=True
BP_ThirdPersonCharacter_C.Navigation=True
BP_ThirdPersonCharacter_C.AssetUserData=True
BP_ThirdPersonCharacter_C.Variable=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_C.Character Movement: Gravity=True
BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_C.Character Movement=True
BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_C.RootMotion=True
BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_C.Velocity=True
BP_ThirdPersonCharacter_C.PlanarMovement=True
BP_ThirdPersonCharacter_C.MovementComponent=True
BP_ThirdPersonCharacter_C.NavMovement=True
BP_ThirdPersonCharacter_C.Shape=True
BP_ThirdPersonCharacter_C.Character=True
BP_ThirdPersonCharacter_C.Pawn=True
BP_ThirdPersonCharacter_C.Actor=True
BP_ThirdPersonCharacter_C.Input=True
BP_ThirdPersonCharacter_C.Events=True
BP_ThirdPersonCharacter_C.Materials=True
BP_ThirdPersonPlayerController_C.Input=True
BP_ThirdPersonPlayerController_C.Tick=True
BP_ThirdPersonPlayerController_C.PlayerController=True
BP_ThirdPersonPlayerController_C.Cheat Manager=True
BP_ThirdPersonPlayerController_C.MouseInterface=True
BP_ThirdPersonPlayerController_C.Game=True
BP_ThirdPersonPlayerController_C.WorldPartition=True
BP_ThirdPersonPlayerController_C.Replication=True
BP_ThirdPersonPlayerController_C.Actor=True
BP_ThirdPersonPlayerController_C.HLOD=True
BP_ThirdPersonPlayerController_C.Controller=True
BP_ThirdPersonPlayerController_C.Physics=True
BP_ThirdPersonPlayerController_C.Events=True
BP_ThirdPersonGameMode_C.Tick=True
BP_ThirdPersonGameMode_C.Classes=True
BP_ThirdPersonGameMode_C.GameMode=True
BP_ThirdPersonGameMode_C.Game=True
BP_ThirdPersonGameMode_C.Physics=True
BP_ThirdPersonGameMode_C.Events=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Mesh Painting=True
StaticMeshActor.Rendering=True
StaticMeshActor.HLOD=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Navigation=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.Actor=True
BP_CombatCharacter_C.TransformCommon=True
BP_CombatCharacter_C.Animation=True
BP_CombatCharacter_C.Mesh=True
BP_CombatCharacter_C.Tick=True
BP_CombatCharacter_C.Damage=True
BP_CombatCharacter_C.Melee Attack=True
BP_CombatCharacter_C.ComponentTick=True
BP_CombatCharacter_C.Physics=True
BP_CombatCharacter_C.Respawn=True
BP_CombatCharacter_C.Collision=True
BP_CombatCharacter_C.Camera=True
BP_CombatCharacter_C.Lighting=True
BP_CombatCharacter_C.SkinWeights=True
BP_CombatCharacter_C.Clothing=True
BP_CombatCharacter_C.LeaderPoseComponent=True
BP_CombatCharacter_C.Rendering=True
BP_CombatCharacter_C.AnimationRig=True
BP_CombatCharacter_C.Deformer=True
BP_CombatCharacter_C.HLOD=True
BP_CombatCharacter_C.Mobile=True
BP_CombatCharacter_C.RayTracing=True
BP_CombatCharacter_C.VirtualTexture=True
BP_CombatCharacter_C.Tags=True
BP_CombatCharacter_C.Replication=True
BP_CombatCharacter_C.ComponentReplication=True
BP_CombatCharacter_C.Activation=True
BP_CombatCharacter_C.Cooking=True
BP_CombatCharacter_C.Navigation=True
BP_CombatCharacter_C.AssetUserData=True
BP_CombatCharacter_C.Variable=True
BP_CombatCharacter_C.Character Movement (General Settings)=True
BP_CombatCharacter_C.Character Movement: Walking=True
BP_CombatCharacter_C.Character Movement: Jumping / Falling=True
BP_CombatCharacter_C.Character Movement: Gravity=True
BP_CombatCharacter_C.Character Movement (Networking)=True
BP_CombatCharacter_C.Character Movement: Swimming=True
BP_CombatCharacter_C.Character Movement: Flying=True
BP_CombatCharacter_C.Character Movement: Custom Movement=True
BP_CombatCharacter_C.Character Movement (Rotation Settings)=True
BP_CombatCharacter_C.Character Movement: Physics Interaction=True
BP_CombatCharacter_C.Character Movement=True
BP_CombatCharacter_C.Character Movement: Avoidance=True
BP_CombatCharacter_C.RootMotion=True
BP_CombatCharacter_C.Character Movement: NavMesh Movement=True
BP_CombatCharacter_C.Velocity=True
BP_CombatCharacter_C.PlanarMovement=True
BP_CombatCharacter_C.MovementComponent=True
BP_CombatCharacter_C.NavMovement=True
BP_CombatCharacter_C.Shape=True
BP_CombatCharacter_C.Character=True
BP_CombatCharacter_C.Pawn=True
BP_CombatCharacter_C.Actor=True
BP_CombatCharacter_C.Input=True
BP_CombatCharacter_C.Events=True
BP_CombatCharacter_C.Materials=True
WidgetComponent.Variable=True
WidgetComponent.TransformCommon=True
WidgetComponent.Sockets=True
WidgetComponent.HLOD=True
WidgetComponent.ComponentTick=True
WidgetComponent.Physics=True
WidgetComponent.VirtualTexture=True
WidgetComponent.Collision=True
WidgetComponent.Rendering=True
WidgetComponent.Tags=True
WidgetComponent.ComponentReplication=True
WidgetComponent.Cooking=True
WidgetComponent.UserInterface=True
WidgetComponent.Interaction=True
WidgetComponent.Animation=True
WidgetComponent.Layers=True
WidgetComponent.Navigation=True
WidgetComponent.Events=True
WidgetComponent.Materials=True
AnimMontage.BlendOption=True
AnimMontage.Animation=True
AnimMontage.Animation Model=True
AnimMontage.SyncGroup=True
AnimMontage.AdditiveSettings=True
AnimMontage.TimeStretchCurve=True
AnimMontage.AnimationComposite=True
AnimMontage.MetaData=True
AnimMontage.Thumbnail=True
AN_AttackCombo_C.AnimNotify=True
ABP_Manny_Combat_C.EssentialMovementData=True
ABP_Manny_Combat_C.Essential Movement Data=True
ABP_Manny_Combat_C.RootMotion=True
ABP_Manny_Combat_C.Notifies=True
ABP_Manny_Combat_C.Montage=True
ABP_Manny_Combat_C.References=True
AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True
EditorCompositeSection.Section=True
EditorCompositeSection.AnimLink=True
EditorNotifyObject.AnimNotify=True
EditorNotifyObject.Trigger Settings=True
EditorNotifyObject.Category=True
EditorNotifyObject.AnimLink=True
EditorAnimSegment.Animation Segment=True
EditorAnimSegment.Montage=True
AnimSequence.Animation Model=True
AnimSequence.Animation=True
AnimSequence.Compression=True
AnimSequence.AdditiveSettings=True
AnimSequence.RootMotion=True
AnimSequence.File Path=True
AnimSequence.CustomAttributes=True
AnimSequence.MetaData=True
AnimSequence.Thumbnail=True
BoneProxy.Bone=True
BoneProxy.Transforms=True
SkeletalMeshSocket.Socket Parameters=True
PersonaPreviewSceneDescription.Animation=True
PersonaPreviewSceneDescription.Mesh=True
PersonaPreviewSceneDescription.Physics=True
PersonaPreviewSceneDescription.Additional Meshes=True
AssetViewerSettings.Settings=True
AnimationRecordingParameters.Options=True
InputMappingContext.Mappings=True
InputMappingContext.Input Modes=True
InputMappingContext.Registration=True
InputMappingContext.Description=True
InputAction.Description=True
InputAction.Action=True
InputAction.Input Consumption=True
InputAction.User Settings=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
PropertyWrapper.Variable=True
PropertyWrapper.DefaultValueCategory=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
BP_CombatCharacter_C.Default=True
AnimationGraph.Inputs=True
AnimationGraph.GraphBlending=True
AnimationStateMachineGraph.Graph=True
AnimationStateGraph.GraphBlending=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement: Gravity=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Events=True
AnimSequence.Interchange =True
AnimGraphNode_BlendSpacePlayer.Sync=True
AnimGraphNode_BlendSpacePlayer.Functions=True
AnimGraphNode_BlendSpacePlayer.Relevancy=True
AnimGraphNode_BlendSpacePlayer.Coordinates=True
AnimGraphNode_BlendSpacePlayer.Tag=True
AnimGraphNode_BlendSpacePlayer.Settings=True
AnimGraphNode_BlendSpacePlayer.Bindings=True
AnimGraphNode_StateResult.Functions=True
AnimGraphNode_StateResult.Tag=True
AnimGraphNode_StateResult.Bindings=True
EdGraph.Graph=True
AnimGraphNode_SequencePlayer.Sync=True
AnimGraphNode_SequencePlayer.Functions=True
AnimGraphNode_SequencePlayer.Relevancy=True
AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Tag=True
AnimGraphNode_SequencePlayer.Bindings=True
AnimSequence.Transform=True
AnimSequence.ImportSettings=True
AnimSequence.Miscellaneous=True
AnimSequence.InternalOnly=True
AnimStateTransitionNode.Transition=True
AnimStateTransitionNode.BlendSettings=True
AnimStateTransitionNode.Events=True
AnimStateTransitionNode.Notifications=True
AnimGraphNode_TransitionResult.Result=True
AnimGraphNode_TransitionResult.Functions=True
AnimGraphNode_TransitionResult.Tag=True
AnimGraphNode_TransitionResult.Bindings=True
AnimGraphNode_UseCachedPose.Functions=True
AnimGraphNode_UseCachedPose.Tag=True
AnimGraphNode_UseCachedPose.Bindings=True
AnimGraphNode_SaveCachedPose.GraphNodeDetail=True
AnimGraphNode_SaveCachedPose.CachedPose=True
AnimGraphNode_SaveCachedPose.Functions=True
AnimGraphNode_SaveCachedPose.Tag=True
AnimGraphNode_SaveCachedPose.Bindings=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
AnimGraphNode_StateMachine.Functions=True
AnimGraphNode_StateMachine.Tag=True
AnimGraphNode_StateMachine.Bindings=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.LeaderPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.AnimationRig=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Deformer=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.HLOD=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.Events=True
SkeletalMeshComponent.Materials=True
K2Node_VariableGet.Events=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.ComponentTick=True
CameraComponent.PostProcess=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
WorldSettings.Networking=True
WorldSettings.Bookmark=True
WorldSettings.Tick=True
WorldSettings.Audio=True
WorldSettings.Nanite=True
WorldSettings.Rendering=True
WorldSettings.Navigation=True
WorldSettings.Landscape=True
WorldSettings.Foliage=True
WorldSettings.Network=True
WorldSettings.Broadphase=True
WorldSettings.PrecomputedVisibility=True
WorldSettings.LightmassVolumeLighting=True
WorldSettings.VR=True
WorldSettings.World=True
WorldSettings.Lightmass=True
WorldSettings.Physics=True
WorldSettings.GameMode=True
WorldSettings.WorldPartitionSetup=True
WorldPartitionRuntimeSpatialHash.RuntimeSettings=True
[AssetEditorToolkitTabLocation]
/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple.SKM_Manny_Simple=1
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=1
/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.ABP_Unarmed=1
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/ThirdPerson/Blueprints/BP_ThirdPersonPlayerController.BP_ThirdPersonPlayerController=1
/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode=1
/Game/Variant_Combat/Blueprints/BP_CombatCharacter.BP_CombatCharacter=1
/Game/Variant_Combat/Anims/AM_ComboAttack.AM_ComboAttack=1
/Game/Variant_Combat/Anims/AN_AttackCombo.AN_AttackCombo=1
/Game/Variant_Combat/Blueprints/BPI_Attacker.BPI_Attacker=1
/Game/Variant_Combat/Anims/ABP_Manny_Combat.ABP_Manny_Combat=1
/Game/Variant_Combat/Anims/AM_ChargedAttack.AM_ChargedAttack=1
/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.MM_Attack_01=1
/Game/Variant_Combat/Input/IMC_Combat.IMC_Combat=1
/Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint=1
/Game/Input/IMC_Default.IMC_Default=1
/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash_Forward.MM_Dash_Forward=1
/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash_Left.MM_Dash_Left=1
/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.MM_Fall_Loop=1
/Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Fall_Loop_Montage.AM_Fall_Loop_Montage=1
/Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge=1
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="PersonaViewport",Commands=)
Contexts=(Name="SkeletonEditor",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
bShowGraphInstructionText=True
bHideUnrelatedNodes=False
bShowShortTooltips=True
bShowFunctionParameterIcon=True
bShowFunctionLocalVariableIcon=True
bEnableInputTriggerSupportWarnings=False
bSplitContextTargetSettings=True
bExposeAllMemberComponentFunctions=True
bShowContextualFavorites=False
bExposeDeprecatedFunctions=False
bCompactCallOnMemberNodes=False
bFlattenFavoritesMenus=True
bAutoCastObjectConnections=False
bShowViewportOnSimulate=False
bSpawnDefaultBlueprintNodes=True
bHideConstructionScriptComponentsInDetailsView=True
bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
bShowPanelContextMenuForIncompatibleConnections=True
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
bEnableContextMenuTimeSlicing=True
ContextMenuTimeSlicingThresholdMs=50
bIncludeActionsForSelectedAssetsInContextMenu=False
bLimitAssetActionBindingToSingleSelectionOnly=False
bLoadSelectedAssetsForContextMenuActionBinding=True
bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True
bFavorPureCastNodes=False
SaveOnCompile=SoC_Never
bJumpToNodeErrors=False
bAllowExplicitImpureNodeDisabling=False
bShowActionMenuItemSignatures=False
bBlueprintNodeUniqueNames=False
NodeTemplateCacheCapMB=20.000000
AllowIndexAllBlueprints=LoadOnly
bShowInheritedVariables=False
bAlwaysShowInterfacesInOverrides=True
bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
PerBlueprintSettings=()
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[MessageLog]
LastLogListing=AssetCheck
[DetailCategoriesAdvanced]
BP_CombatCharacter_C.Character Movement: Jumping / Falling=True

View File

@@ -0,0 +1,28 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1707
ResolutionSizeY=960
LastUserConfirmedResolutionSizeX=1707
LastUserConfirmedResolutionSizeY=960
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,30 @@
{
"version": 1,
"changelists": [
{
"guid": "00000000000000000000000000000000",
"description": "Default Uncontrolled Changelist",
"files": [
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