;METADATA=(Diff=true, UseCommands=true) [/Script/UnrealEd.WorldPartitionConvertCommandlet] EditorHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionEditorSpatialHash' RuntimeHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionRuntimeHashSet' bConvertActorsNotReferencedByLevelScript=True WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000) WorldExtent=(X=4398046511104.000000,Y=4398046511104.000000,Z=4398046511104.000000) DefaultHLODLayerAsset=None FoliageTypePath=/Game/FoliageTypes LandscapeGridSize=4 DataLayerAssetFolder=/Game/Variant_Combat/DataLayers/Lvl_Combat_WP/ [/Script/Engine.WorldPartitionEditorSpatialHash] CellSize=12800 WorldImage=None WorldImageTopLeftW=(X=0.000000,Y=0.000000) WorldImageBottomRightW=(X=0.000000,Y=0.000000)