;METADATA=(Diff=true, UseCommands=true) [/Script/UnrealEd.EditorStyleSettings] XAxisColor=(R=0.594000,G=0.019700,B=0.000000,A=1.000000) YAxisColor=(R=0.134900,G=0.395900,B=0.000000,A=1.000000) ZAxisColor=(R=0.025100,G=0.207000,B=0.850000,A=1.000000) ApplicationScale=1.000000 bColorVisionDeficiencyCorrection=False bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000) AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000) AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000) AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000) AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000) AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000) AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000) ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) bEnableEditorWindowBackgroundColor=False EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) MenuSearchFieldVisibilityThreshold=10 bUseGrid=True bAntiAliasGrid=True RegularColor=(R=0.024000,G=0.024000,B=0.024000,A=1.000000) RuleColor=(R=0.010000,G=0.010000,B=0.010000,A=1.000000) CenterColor=(R=0.005000,G=0.005000,B=0.005000,A=1.000000) GridSnapSize=16 GraphBackgroundBrush=(TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),ResourceObject=None,OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False),bIsDynamicallyLoaded=False,ResourceName="") bShowNativeComponentNames=True AssetEditorOpenLocation=Default bEnableColorizedEditorTabs=True CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8 bEnableMiddleEllipsis=True [/Script/UnrealEd.LevelEditorPlaySettings] LaptopScreenResolutions=(Description="Apple MacBook Air 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MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129") TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129") TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11") TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105") TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129") TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97") TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6") TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5") TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3") TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2") TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5") TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4") TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="") GameGetsMouseControl=False UseMouseForTouch=False MouseControlLabelPosition=LabelAnchorMode_TopLeft ViewportGetsHMDControl=False bShouldMinimizeEditorOnNonVRPIE=False bEmulateStereo=False SoloAudioInFirstPIEClient=False EnablePIEEnterAndExitSounds=False PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False bPromoteOutputLogWarningsDuringPIE=False NewWindowPosition=(X=-1,Y=-1) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= BuildGameBeforeLaunch=PlayOnBuild_Default LaunchConfiguration=LaunchConfig_Default PackFilesForLaunch=NoPak bAutoCompileBlueprintsOnLaunch=True bLaunchSeparateServer=False PlayNetMode=PIE_Standalone RunUnderOneProcess=True PlayNumberOfClients=1 PrimaryPIEClientIndex=0 ServerPort=17777 ClientWindowWidth=640 RouteGamepadToSecondWindow=False CreateAudioDeviceForEveryPlayer=False ClientWindowHeight=480 ServerMapNameOverride= AdditionalServerGameOptions= bShowServerDebugDrawingByDefault=True ServerDebugDrawingColorTintStrength=0.000000 ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) bHMDForPrimaryProcessOnly=True AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) LastSize=(X=0,Y=0) LastExecutedLaunchDevice=Windows@IRADK-PC LastExecutedLaunchName=IRADK-PC LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) [/Script/UnrealEd.LevelEditorViewportSettings] GridEnabled=False FlightCameraControlExperimentalNavigation=False MinimumOrthographicZoom=250.000000 bAllowArcballRotate=False bAllowScreenRotate=False bShowActorEditorContext=True bShowBrushMarkerPolys=False bAllowEditWidgetAxisDisplay=True bUseLegacyCameraMovementNotifications=False SnapToSurface=(bEnabled=False,SnapOffsetExtent=0.000000,bSnapRotation=True) bEnableLayerSnap=False ActiveSnapLayerIndex=0 PreserveNonUniformScale=True bUseLODViewLocking=False PreviewMeshes=/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator BillboardScale=1.000000 bSaveEngineStats=False MeasuringToolUnits=MeasureUnits_Centimeters SelectedSplinePointSizeAdjustment=0.000000 SplineLineThicknessAdjustment=0.000000 SplineTangentHandleSizeAdjustment=0.000000 SplineTangentScale=0.500000 LastInViewportMenuLocation=(X=0.000000,Y=0.000000) MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() EditorViews=(("/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson", (LevelViewportsInfo=((CamPosition=(X=-1610.131944,Y=-1550.384348,Z=470.080519)),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=-931.590062,Y=-275.504696,Z=259.622278),CamRotation=(Pitch=-23.418864,Yaw=107.908539,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=-1610.131944,Y=-1550.384348,Z=470.080519)),(CamPosition=(X=-1610.131944,Y=-1550.384348,Z=470.080519)))))) PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255) [MRU] MRUItem0=/Game/Variant_Combat/Lvl_Combat [/Script/UnrealEd.PersonaOptions] bAutoAlignFloorToMesh=True bAlwaysOpenAnimationAssetsInNewTab=False bMuteAudio=False DefaultLocalAxesSelection=2 DefaultBoneDrawSelection=1 bShowBoneColors=False DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000) SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000) AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000) ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000) VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000) SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000) NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000) BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000) bPauseAnimationOnCameraMove=False bUseInlineSocketEditor=False bFlattenSkeletonHierarchyWhenFiltering=False bHideParentsWhenFiltering=False bShowBoneIndexes=False bExpandTreeOnSelection=True bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True bAllowPreviewMeshCollectionsToUseCustomAnimBP=False bAllowMeshSectionSelection=False NumFolderFiltersInAssetBrowser=2 AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) CurveEditorSnapInterval=0.010000 TimelineScrubSnapValue=1000 TimelineDisplayFormat=Frames bTimelineDisplayPercentage=True bTimelineDisplayFormatSecondary=True bTimelineDisplayCurveKeys=False TimelineEnabledSnaps=CompositeSegment TimelineEnabledSnaps=MontageSection TimelineEnabledSnaps=Frames TimelineEnabledSnaps=Notifies bAllowIncompatibleSkeletonSelection=False bUseTreeViewForAnimationCurves=False AnimationCurveGroupingDelimiters="._/|\\" [DetailCustomWidgetExpansion] SkeletonEditingTool=SkeletonEditingProperties.Details.Transform ProjectionProperties=SkeletonEditingProperties.Details.Transform MirroringProperties=SkeletonEditingProperties.Details.Transform OrientingProperties=SkeletonEditingProperties.Details.Transform SkeletonEditingProperties=SkeletonEditingProperties.Details.Transform MeshTopologySelectionMechanicProperties=SkeletonEditingProperties.Details.Transform EditMeshPolygonsToolActions=SkeletonEditingProperties.Details.Transform EditMeshPolygonsToolEdgeActions=SkeletonEditingProperties.Details.Transform EditMeshPolygonsToolUVActions=SkeletonEditingProperties.Details.Transform PolyEditCommonProperties=SkeletonEditingProperties.Details.Transform PolyEditTopologyProperties=SkeletonEditingProperties.Details.Transform AnimSequence=AnimSequence.Compression.CompressedTrackNamesGroup,AnimSequence.Compression.CompressedBoneErrorStats,AnimSequence.Compression.BoneGroup BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Jump.IA_Jump,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Look.IA_Look,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ComboAttack.IA_ComboAttack,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ChargedAttack.IA_ChargedAttack InputAction=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Jump.IA_Jump,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Look.IA_Look,InputMappingContext.Mappings.ActionMappings./Game/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ComboAttack.IA_ComboAttack,InputMappingContext.Mappings.ActionMappings./Game/Variant_Combat/Input/Actions/IA_ChargedAttack.IA_ChargedAttack K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.CharacterMovement BP_CombatCharacter_C=K2Node_VariableGet.DefaultValueCategory.CharacterMovement PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.CharacterMovement K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.CharacterMovement CharacterMovementComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement K2Node_EnhancedInputAction=K2Node_VariableGet.DefaultValueCategory.CharacterMovement K2Node_Variable=K2Node_VariableGet.DefaultValueCategory.CharacterMovement SkeletalMeshComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement ABP_Manny_Combat_C= AnimGraphNode_BlendSpacePlayer=K2Node_VariableGet.DefaultValueCategory.CharacterMovement AnimGraphNode_TransitionResult=K2Node_VariableGet.DefaultValueCategory.CharacterMovement CameraComponent=K2Node_VariableGet.DefaultValueCategory.CharacterMovement [ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/ThirdPerson/Blueprints ContentBrowserTab1.PluginFilters= SequenceBrowser.ThumbnailSizeGrid=3 SequenceBrowser.ThumbnailSizeList=3 SequenceBrowser.ThumbnailSizeCustom=3 SequenceBrowser.ThumbnailSizeColumn=0 SequenceBrowser.CurrentViewType=2 SequenceBrowser.ZoomScale=0 SequenceBrowser.HiddenColumns=Source Frame Rate SequenceBrowser.HiddenColumns=Number of Frames SequenceBrowser.HiddenColumns=Number of Keys SequenceBrowser.HiddenColumns=AnimSyncMarkerList SequenceBrowser.HiddenColumns=Compressed Size (KB) SequenceBrowser.HiddenColumns=Target Frame Rate SequenceBrowser.HiddenColumns=ImportFileFramerate SequenceBrowser.HiddenColumns=ImportResampleFramerate SequenceBrowser.HiddenColumns=AdditiveAnimType SequenceBrowser.HiddenColumns=RetargetSource SequenceBrowser.HiddenColumns=RetargetSourceAsset SequenceBrowser.HiddenColumns=Interpolation SequenceBrowser.HiddenColumns=bEnableRootMotion SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale SequenceBrowser.HiddenColumns=PlatformTargetFrameRate SequenceBrowser.HiddenColumns=NumberOfSampledKeys SequenceBrowser.HiddenColumns=SequenceLength SequenceBrowser.HiddenColumns=Skeleton SequenceBrowser.HiddenColumns=ParentAsset SequenceBrowser.HiddenColumns=PreviewSkeletalMesh SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=AnimNotifyList SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class SequenceBrowser.ListViewColumnsManuallyChangedOnce=False SequenceBrowser.ColumnViewColumnsManuallyChangedOnce=True SequenceBrowser.ListHiddenColumns=Class AssetPropertyPicker.ThumbnailSizeGrid=2 AssetPropertyPicker.ThumbnailSizeList=2 AssetPropertyPicker.ThumbnailSizeCustom=2 AssetPropertyPicker.ThumbnailSizeColumn=0 AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.ZoomScale=0 AssetPropertyPicker.ListViewColumnsManuallyChangedOnce=False AssetPropertyPicker.ColumnViewColumnsManuallyChangedOnce=False AssetPropertyPicker.ListHiddenColumns=Class [EditorStartup] LastLevel=/Game/Variant_Combat/Lvl_Combat [DetailPropertyExpansion] WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " Object="\"Object\" " WorldPartitionRuntimeSpatialHash="\"Object\" " PersonaPreviewSceneDescription="\"Object\" " PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" " DataAsset="\"Object\" \"Object.Action.Triggers\" " AssetViewerSettings="\"Object\" " SkeletalMesh="\"Object\" " SkinnedAsset="\"Object\" " StreamableRenderAsset="\"Object\" " LODInfoUILayout="\"Object\" " BoneProxy="\"Object\" " MeshTopologySelectionMechanicProperties="\"Object\" " InteractiveToolPropertySet="\"Object\" " PolyEditCommonProperties="\"Object\" " PolyEditTopologyProperties="\"Object\" " EditMeshPolygonsToolActionPropertySet="\"Object\" " DeformMeshPolygonsTransformProperties="\"Object\" " ProjectionProperties="\"Object\" " MirroringProperties="\"Object\" " OrientingProperties="\"Object\" " SkeletonEditingProperties="\"Object\" " ConvertToPolygonsToolProperties="\"Object\" " ABP_Unarmed_C="\"Object\" " AnimInstance="\"Object\" " SkeletalMeshComponent="\"Object\" " SkinnedMeshComponent="\"Object\" " MeshComponent="\"Object\" " PrimitiveComponent="\"Object\" " SceneComponent="\"Object\" " ActorComponent="\"Object\" " StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" " BP_CombatCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" " Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" " Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" " WidgetComponent="\"Object\" " AnimMontage="\"Object\" " AnimCompositeBase="\"Object\" " AnimSequenceBase="\"Object\" " AnimationAsset="\"Object\" " AN_AttackCombo_C="\"Object\" " AnimNotify="\"Object\" " ABP_Manny_Combat_C="\"Object\" " AnimStateNode="\"Object\" " AnimStateNodeBase="\"Object\" " EdGraphNode="\"Object\" " EditorCompositeSection="\"Object\" " EditorAnimBaseObj="\"Object\" " EditorNotifyObject="\"Object\" " EditorAnimSegment="\"Object\" " AnimSequence="\"Object\" " SkeletalMeshSocket="\"Object\" " AnimationRecordingParameters="\"Object\" " InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[10]\" " InputAction="\"Object\" \"Object.Action.Triggers\" " AnimationGraph="\"Object\" " EdGraph="\"Object\" " AnimationStateGraph="\"Object\" " CharacterMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" " PawnMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" " NavMovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" " MovementComponent="\"Object\" \"Object.NavMovement.NavAgentProps\" " CapsuleComponent="\"Object\" " ShapeComponent="\"Object\" " AnimGraphNode_BlendSpacePlayer="\"Object\" " AnimGraphNode_BlendSpaceBase="\"Object\" " AnimGraphNode_AssetPlayerBase="\"Object\" " AnimGraphNode_Base="\"Object\" " K2Node="\"Object\" " AnimGraphNode_StateResult="\"Object\" " AnimGraphNode_SequencePlayer="\"Object\" " AnimStateTransitionNode="\"Object\" " AnimGraphNode_TransitionResult="\"Object\" " AnimGraphNode_UseCachedPose="\"Object\" " AnimGraphNode_SaveCachedPose="\"Object\" " AnimGraphNode_StateMachine="\"Object\" " AnimGraphNode_StateMachineBase="\"Object\" " EdGraphNode_Comment="\"Object\" " CameraComponent="\"Object\" " [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors= RecentAssetEditors=BlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=SkeletonEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors= [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False bHideRuntimeDataLayers=False bHideDataLayerActors=True bHideUnloadedActors=False bShowOnlySelectedActors=False bHighlightSelectedDataLayers=True bHideLevelInstanceContent=True bDisableLoadingOfLastLoadedRegions=False bBugItGoLoadRegion=False bShowCellCoords=False MinimapUnloadedOpacity=0.660000 PerWorldEditorSettings=(("/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson", ())) [AssetEditorSubsystemRecents] MRUItem0=/Game/ThirdPerson/Blueprints/BP_ThirdPersonPlayerController MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode MRUItem2=/Game/ThirdPerson/Lvl_ThirdPerson MRUItem3=/Game/Variant_Combat/Blueprints/BP_CombatCharacter MRUItem4=/Game/Variant_Combat/Input/Actions/IA_Dodge MRUItem5=/Game/Variant_Combat/Input/IMC_Combat MRUItem6=/Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Fall_Loop_Montage MRUItem7=/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop MRUItem8=/Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Dash_Montage MRUItem9=/Game/Input/IMC_Default MRUItem10=/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump MRUItem11=/Game/Variant_Combat/Anims/ABP_Manny_Combat MRUItem12=/Game/Variant_Combat/Input/Actions/IA_Sprint MRUItem13=/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01 MRUItem14=/Game/Characters/Mannequins/Meshes/SK_Mannequin MRUItem15=/Game/Variant_Combat/Anims/AM_ComboAttack MRUItem16=/Game/Variant_Combat/Blueprints/BPI_Attacker MRUItem17=/Game/Variant_Combat/Anims/AN_AttackCombo MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter MRUItem19=/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple MRUItem22=/Game/Variant_Combat/Lvl_Combat [SkeletalMeshModelingTools] EditingModeActive=True [DetailCategories] SkeletalMesh.Material Slots=True SkeletalMesh.LODCustomMode=True SkeletalMesh.LOD0=True SkeletalMesh.LODSettings=True SkeletalMesh.Clothing=True SkeletalMesh.Animation=True SkeletalMesh.SkeletalMesh=True SkeletalMesh.Mesh=True SkeletalMesh.SkinWeights=True SkeletalMesh.ImportSettings=True SkeletalMesh.AnimationRig=True SkeletalMesh.Lighting=True SkeletalMesh.Deformer=True SkeletalMesh.Rendering=True SkeletalMesh.Physics=True SkeletalMesh.RayTracing=True SkeletalMesh.Sampling=True SkeletalMeshClothBuildParams.Basic=True SkeletalMeshClothBuildParams.Collision=True EditMeshPolygonsToolActions.FaceEdits=True EditMeshPolygonsToolActions.ShapeEdits=True EditMeshPolygonsToolEdgeActions.EdgeEdits=True EditMeshPolygonsToolUVActions.UVs=True MeshTopologySelectionMechanicProperties.SelectionActions=True MeshTopologySelectionMechanicProperties.SelectionFilter=True MeshTopologySelectionMechanicProperties.AdditionalSelectionOptions=True PolyEditCommonProperties.Options=True PolyEditCommonProperties.Gizmo=True PolyEditTopologyProperties.TopologyOptions=True DeformMeshPolygonsTransformProperties.Options=True DeformMeshPolygonsTransformProperties.Selection=True DeformMeshPolygonsTransformProperties.Display=True SkeletonEditingTool.Action=True MirroringProperties.Mirror=True OrientingProperties.Orient=True SkeletonEditingProperties.Details=True SkeletonEditingProperties.Viewport Axis Settings=True ConvertToPolygonsToolProperties.PolyGroups=True ConvertToPolygonsToolProperties.NormalDeviation=True ConvertToPolygonsToolProperties.Topology=True ConvertToPolygonsToolProperties.Filtering=True ConvertToPolygonsToolProperties.Display=True ConvertToPolygonsToolProperties.Output=True ABP_Unarmed_C.Default=True ABP_Unarmed_C.RootMotion=True ABP_Unarmed_C.Notifies=True ABP_Unarmed_C.Montage=True BP_ThirdPersonCharacter_C.TransformCommon=True BP_ThirdPersonCharacter_C.Animation=True BP_ThirdPersonCharacter_C.Mesh=True BP_ThirdPersonCharacter_C.Camera=True BP_ThirdPersonCharacter_C.Tick=True BP_ThirdPersonCharacter_C.ComponentTick=True BP_ThirdPersonCharacter_C.Clothing=True BP_ThirdPersonCharacter_C.Physics=True BP_ThirdPersonCharacter_C.LeaderPoseComponent=True BP_ThirdPersonCharacter_C.Collision=True BP_ThirdPersonCharacter_C.Lighting=True BP_ThirdPersonCharacter_C.AnimationRig=True BP_ThirdPersonCharacter_C.Deformer=True BP_ThirdPersonCharacter_C.SkinWeights=True BP_ThirdPersonCharacter_C.HLOD=True BP_ThirdPersonCharacter_C.Rendering=True BP_ThirdPersonCharacter_C.Mobile=True BP_ThirdPersonCharacter_C.RayTracing=True BP_ThirdPersonCharacter_C.VirtualTexture=True BP_ThirdPersonCharacter_C.Tags=True BP_ThirdPersonCharacter_C.Replication=True BP_ThirdPersonCharacter_C.ComponentReplication=True BP_ThirdPersonCharacter_C.Activation=True BP_ThirdPersonCharacter_C.Cooking=True BP_ThirdPersonCharacter_C.Navigation=True BP_ThirdPersonCharacter_C.AssetUserData=True BP_ThirdPersonCharacter_C.Variable=True BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True BP_ThirdPersonCharacter_C.Character Movement: Walking=True BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True BP_ThirdPersonCharacter_C.Character Movement: Gravity=True BP_ThirdPersonCharacter_C.Character Movement (Networking)=True BP_ThirdPersonCharacter_C.Character Movement: Swimming=True BP_ThirdPersonCharacter_C.Character Movement: Flying=True BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True BP_ThirdPersonCharacter_C.Character Movement=True BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True BP_ThirdPersonCharacter_C.RootMotion=True BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True BP_ThirdPersonCharacter_C.Velocity=True BP_ThirdPersonCharacter_C.PlanarMovement=True BP_ThirdPersonCharacter_C.MovementComponent=True BP_ThirdPersonCharacter_C.NavMovement=True BP_ThirdPersonCharacter_C.Shape=True BP_ThirdPersonCharacter_C.Character=True BP_ThirdPersonCharacter_C.Pawn=True BP_ThirdPersonCharacter_C.Actor=True BP_ThirdPersonCharacter_C.Input=True BP_ThirdPersonCharacter_C.Events=True BP_ThirdPersonCharacter_C.Materials=True BP_ThirdPersonPlayerController_C.Input=True BP_ThirdPersonPlayerController_C.Tick=True BP_ThirdPersonPlayerController_C.PlayerController=True BP_ThirdPersonPlayerController_C.Cheat Manager=True BP_ThirdPersonPlayerController_C.MouseInterface=True BP_ThirdPersonPlayerController_C.Game=True BP_ThirdPersonPlayerController_C.WorldPartition=True BP_ThirdPersonPlayerController_C.Replication=True BP_ThirdPersonPlayerController_C.Actor=True BP_ThirdPersonPlayerController_C.HLOD=True BP_ThirdPersonPlayerController_C.Controller=True BP_ThirdPersonPlayerController_C.Physics=True BP_ThirdPersonPlayerController_C.Events=True BP_ThirdPersonGameMode_C.Tick=True BP_ThirdPersonGameMode_C.Classes=True BP_ThirdPersonGameMode_C.GameMode=True BP_ThirdPersonGameMode_C.Game=True BP_ThirdPersonGameMode_C.Physics=True BP_ThirdPersonGameMode_C.Events=True StaticMeshActor.TransformCommon=True StaticMeshActor.StaticMesh=True StaticMeshActor.Materials=True StaticMeshActor.Physics=True StaticMeshActor.Collision=True StaticMeshActor.Lighting=True StaticMeshActor.Mesh Painting=True StaticMeshActor.Rendering=True StaticMeshActor.HLOD=True StaticMeshActor.VirtualTexture=True StaticMeshActor.Tags=True StaticMeshActor.Cooking=True StaticMeshActor.Navigation=True StaticMeshActor.Replication=True StaticMeshActor.Networking=True StaticMeshActor.Actor=True BP_CombatCharacter_C.TransformCommon=True BP_CombatCharacter_C.Animation=True BP_CombatCharacter_C.Mesh=True BP_CombatCharacter_C.Tick=True BP_CombatCharacter_C.Damage=True BP_CombatCharacter_C.Melee Attack=True BP_CombatCharacter_C.ComponentTick=True BP_CombatCharacter_C.Physics=True BP_CombatCharacter_C.Respawn=True BP_CombatCharacter_C.Collision=True BP_CombatCharacter_C.Camera=True BP_CombatCharacter_C.Lighting=True BP_CombatCharacter_C.SkinWeights=True BP_CombatCharacter_C.Clothing=True BP_CombatCharacter_C.LeaderPoseComponent=True BP_CombatCharacter_C.Rendering=True BP_CombatCharacter_C.AnimationRig=True BP_CombatCharacter_C.Deformer=True BP_CombatCharacter_C.HLOD=True BP_CombatCharacter_C.Mobile=True BP_CombatCharacter_C.RayTracing=True BP_CombatCharacter_C.VirtualTexture=True BP_CombatCharacter_C.Tags=True BP_CombatCharacter_C.Replication=True BP_CombatCharacter_C.ComponentReplication=True BP_CombatCharacter_C.Activation=True BP_CombatCharacter_C.Cooking=True BP_CombatCharacter_C.Navigation=True BP_CombatCharacter_C.AssetUserData=True BP_CombatCharacter_C.Variable=True BP_CombatCharacter_C.Character Movement (General Settings)=True BP_CombatCharacter_C.Character Movement: Walking=True BP_CombatCharacter_C.Character Movement: Jumping / Falling=True BP_CombatCharacter_C.Character Movement: Gravity=True BP_CombatCharacter_C.Character Movement (Networking)=True BP_CombatCharacter_C.Character Movement: Swimming=True BP_CombatCharacter_C.Character Movement: Flying=True BP_CombatCharacter_C.Character Movement: Custom Movement=True BP_CombatCharacter_C.Character Movement (Rotation Settings)=True BP_CombatCharacter_C.Character Movement: Physics Interaction=True BP_CombatCharacter_C.Character Movement=True BP_CombatCharacter_C.Character Movement: Avoidance=True BP_CombatCharacter_C.RootMotion=True BP_CombatCharacter_C.Character Movement: NavMesh Movement=True BP_CombatCharacter_C.Velocity=True BP_CombatCharacter_C.PlanarMovement=True BP_CombatCharacter_C.MovementComponent=True BP_CombatCharacter_C.NavMovement=True BP_CombatCharacter_C.Shape=True BP_CombatCharacter_C.Character=True BP_CombatCharacter_C.Pawn=True BP_CombatCharacter_C.Actor=True BP_CombatCharacter_C.Input=True BP_CombatCharacter_C.Events=True BP_CombatCharacter_C.Materials=True WidgetComponent.Variable=True WidgetComponent.TransformCommon=True WidgetComponent.Sockets=True WidgetComponent.HLOD=True WidgetComponent.ComponentTick=True WidgetComponent.Physics=True WidgetComponent.VirtualTexture=True WidgetComponent.Collision=True WidgetComponent.Rendering=True WidgetComponent.Tags=True WidgetComponent.ComponentReplication=True WidgetComponent.Cooking=True WidgetComponent.UserInterface=True WidgetComponent.Interaction=True WidgetComponent.Animation=True WidgetComponent.Layers=True WidgetComponent.Navigation=True WidgetComponent.Events=True WidgetComponent.Materials=True AnimMontage.BlendOption=True AnimMontage.Animation=True AnimMontage.Animation Model=True AnimMontage.SyncGroup=True AnimMontage.AdditiveSettings=True AnimMontage.TimeStretchCurve=True AnimMontage.AnimationComposite=True AnimMontage.MetaData=True AnimMontage.Thumbnail=True AN_AttackCombo_C.AnimNotify=True ABP_Manny_Combat_C.EssentialMovementData=True ABP_Manny_Combat_C.Essential Movement Data=True ABP_Manny_Combat_C.RootMotion=True ABP_Manny_Combat_C.Notifies=True ABP_Manny_Combat_C.Montage=True ABP_Manny_Combat_C.References=True AnimStateNode.GraphNodeDetail=True AnimStateNode.Animation State=True EditorCompositeSection.Section=True EditorCompositeSection.AnimLink=True EditorNotifyObject.AnimNotify=True EditorNotifyObject.Trigger Settings=True EditorNotifyObject.Category=True EditorNotifyObject.AnimLink=True EditorAnimSegment.Animation Segment=True EditorAnimSegment.Montage=True AnimSequence.Animation Model=True AnimSequence.Animation=True AnimSequence.Compression=True AnimSequence.AdditiveSettings=True AnimSequence.RootMotion=True AnimSequence.File Path=True AnimSequence.CustomAttributes=True AnimSequence.MetaData=True AnimSequence.Thumbnail=True BoneProxy.Bone=True BoneProxy.Transforms=True SkeletalMeshSocket.Socket Parameters=True PersonaPreviewSceneDescription.Animation=True PersonaPreviewSceneDescription.Mesh=True PersonaPreviewSceneDescription.Physics=True PersonaPreviewSceneDescription.Additional Meshes=True AssetViewerSettings.Settings=True AnimationRecordingParameters.Options=True InputMappingContext.Mappings=True InputMappingContext.Input Modes=True InputMappingContext.Registration=True InputMappingContext.Description=True InputAction.Description=True InputAction.Action=True InputAction.Input Consumption=True InputAction.User Settings=True K2Node_CallFunction.Graph=True K2Node_CallFunction.Inputs=True K2Node_CallFunction.Outputs=True PropertyWrapper.Variable=True PropertyWrapper.DefaultValueCategory=True K2Node_VariableGet.Variable=True K2Node_VariableGet.DefaultValueCategory=True K2Node_VariableSet.Variable=True K2Node_VariableSet.DefaultValueCategory=True BP_CombatCharacter_C.Default=True AnimationGraph.Inputs=True AnimationGraph.GraphBlending=True AnimationStateMachineGraph.Graph=True AnimationStateGraph.GraphBlending=True CharacterMovementComponent.Variable=True CharacterMovementComponent.Sockets=True CharacterMovementComponent.Character Movement (General Settings)=True CharacterMovementComponent.Character Movement: Walking=True CharacterMovementComponent.Character Movement: Jumping / Falling=True CharacterMovementComponent.ComponentTick=True CharacterMovementComponent.Character Movement: Gravity=True CharacterMovementComponent.Character Movement (Networking)=True CharacterMovementComponent.Character Movement: Swimming=True CharacterMovementComponent.Character Movement: Flying=True CharacterMovementComponent.Character Movement: Custom Movement=True CharacterMovementComponent.Character Movement (Rotation Settings)=True CharacterMovementComponent.Character Movement: Physics Interaction=True CharacterMovementComponent.Character Movement=True CharacterMovementComponent.Character Movement: Avoidance=True CharacterMovementComponent.RootMotion=True CharacterMovementComponent.Character Movement: NavMesh Movement=True CharacterMovementComponent.Velocity=True CharacterMovementComponent.PlanarMovement=True CharacterMovementComponent.MovementComponent=True CharacterMovementComponent.Tags=True CharacterMovementComponent.ComponentReplication=True CharacterMovementComponent.Activation=True CharacterMovementComponent.Cooking=True CharacterMovementComponent.NavMovement=True CharacterMovementComponent.Events=True AnimSequence.Interchange =True AnimGraphNode_BlendSpacePlayer.Sync=True AnimGraphNode_BlendSpacePlayer.Functions=True AnimGraphNode_BlendSpacePlayer.Relevancy=True AnimGraphNode_BlendSpacePlayer.Coordinates=True AnimGraphNode_BlendSpacePlayer.Tag=True AnimGraphNode_BlendSpacePlayer.Settings=True AnimGraphNode_BlendSpacePlayer.Bindings=True AnimGraphNode_StateResult.Functions=True AnimGraphNode_StateResult.Tag=True AnimGraphNode_StateResult.Bindings=True EdGraph.Graph=True AnimGraphNode_SequencePlayer.Sync=True AnimGraphNode_SequencePlayer.Functions=True AnimGraphNode_SequencePlayer.Relevancy=True AnimGraphNode_SequencePlayer.Settings=True AnimGraphNode_SequencePlayer.Tag=True AnimGraphNode_SequencePlayer.Bindings=True AnimSequence.Transform=True AnimSequence.ImportSettings=True AnimSequence.Miscellaneous=True AnimSequence.InternalOnly=True AnimStateTransitionNode.Transition=True AnimStateTransitionNode.BlendSettings=True AnimStateTransitionNode.Events=True AnimStateTransitionNode.Notifications=True AnimGraphNode_TransitionResult.Result=True AnimGraphNode_TransitionResult.Functions=True AnimGraphNode_TransitionResult.Tag=True AnimGraphNode_TransitionResult.Bindings=True AnimGraphNode_UseCachedPose.Functions=True AnimGraphNode_UseCachedPose.Tag=True AnimGraphNode_UseCachedPose.Bindings=True AnimGraphNode_SaveCachedPose.GraphNodeDetail=True AnimGraphNode_SaveCachedPose.CachedPose=True AnimGraphNode_SaveCachedPose.Functions=True AnimGraphNode_SaveCachedPose.Tag=True AnimGraphNode_SaveCachedPose.Bindings=True AnimGraphNode_StateMachine.GraphNodeDetail=True AnimGraphNode_StateMachine.Settings=True AnimGraphNode_StateMachine.Functions=True AnimGraphNode_StateMachine.Tag=True AnimGraphNode_StateMachine.Bindings=True SkeletalMeshComponent.Variable=True SkeletalMeshComponent.TransformCommon=True SkeletalMeshComponent.Sockets=True SkeletalMeshComponent.Animation=True SkeletalMeshComponent.Mesh=True SkeletalMeshComponent.ComponentTick=True SkeletalMeshComponent.Clothing=True SkeletalMeshComponent.LeaderPoseComponent=True SkeletalMeshComponent.Physics=True SkeletalMeshComponent.AnimationRig=True SkeletalMeshComponent.Collision=True SkeletalMeshComponent.Deformer=True SkeletalMeshComponent.Lighting=True SkeletalMeshComponent.HLOD=True SkeletalMeshComponent.SkinWeights=True SkeletalMeshComponent.Rendering=True SkeletalMeshComponent.VirtualTexture=True SkeletalMeshComponent.Tags=True SkeletalMeshComponent.ComponentReplication=True SkeletalMeshComponent.Activation=True SkeletalMeshComponent.Cooking=True SkeletalMeshComponent.Navigation=True SkeletalMeshComponent.Events=True SkeletalMeshComponent.Materials=True K2Node_VariableGet.Events=True EdGraphNode_Comment.GraphNodeDetail=True EdGraphNode_Comment.Comment=True CameraComponent.Variable=True CameraComponent.TransformCommon=True CameraComponent.Sockets=True CameraComponent.CameraSettings=True CameraComponent.CameraOptions=True CameraComponent.Camera=True CameraComponent.ComponentTick=True CameraComponent.PostProcess=True CameraComponent.Tags=True CameraComponent.ComponentReplication=True CameraComponent.Activation=True CameraComponent.Cooking=True CameraComponent.Events=True WorldSettings.Networking=True WorldSettings.Bookmark=True WorldSettings.Tick=True WorldSettings.Audio=True WorldSettings.Nanite=True WorldSettings.Rendering=True WorldSettings.Navigation=True WorldSettings.Landscape=True WorldSettings.Foliage=True WorldSettings.Network=True WorldSettings.Broadphase=True WorldSettings.PrecomputedVisibility=True WorldSettings.LightmassVolumeLighting=True WorldSettings.VR=True WorldSettings.World=True WorldSettings.Lightmass=True WorldSettings.Physics=True WorldSettings.GameMode=True WorldSettings.WorldPartitionSetup=True WorldPartitionRuntimeSpatialHash.RuntimeSettings=True [AssetEditorToolkitTabLocation] /Game/Characters/Mannequins/Meshes/SKM_Manny_Simple.SKM_Manny_Simple=1 /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1 /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=1 /Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.ABP_Unarmed=1 /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1 /Game/ThirdPerson/Blueprints/BP_ThirdPersonPlayerController.BP_ThirdPersonPlayerController=1 /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode=1 /Game/Variant_Combat/Blueprints/BP_CombatCharacter.BP_CombatCharacter=1 /Game/Variant_Combat/Anims/AM_ComboAttack.AM_ComboAttack=1 /Game/Variant_Combat/Anims/AN_AttackCombo.AN_AttackCombo=1 /Game/Variant_Combat/Blueprints/BPI_Attacker.BPI_Attacker=1 /Game/Variant_Combat/Anims/ABP_Manny_Combat.ABP_Manny_Combat=1 /Game/Variant_Combat/Anims/AM_ChargedAttack.AM_ChargedAttack=1 /Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.MM_Attack_01=1 /Game/Variant_Combat/Input/IMC_Combat.IMC_Combat=1 /Game/Variant_Combat/Input/Actions/IA_Sprint.IA_Sprint=1 /Game/Input/IMC_Default.IMC_Default=1 /Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash_Forward.MM_Dash_Forward=1 /Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash_Left.MM_Dash_Left=1 /Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.MM_Fall_Loop=1 /Game/Characters/Mannequins/Anims/Unarmed/Jump/AM_Fall_Loop_Montage.AM_Fall_Loop_Montage=1 /Game/Variant_Combat/Input/Actions/IA_Dodge.IA_Dodge=1 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="PersonaViewport",Commands=) Contexts=(Name="SkeletonEditor",Commands=) Contexts=(Name="SkeletalMeshEditor",Commands=) Contexts=(Name="AnimationBlueprintEditor",Commands=) Contexts=(Name="AnimationEditor",Commands=) [/Script/UnrealEd.AnimationBlueprintEditorOptions] bHideUnrelatedNodes=False [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False bShowGraphInstructionText=True bHideUnrelatedNodes=False bShowShortTooltips=True bShowFunctionParameterIcon=True bShowFunctionLocalVariableIcon=True bEnableInputTriggerSupportWarnings=False bSplitContextTargetSettings=True bExposeAllMemberComponentFunctions=True bShowContextualFavorites=False bExposeDeprecatedFunctions=False bCompactCallOnMemberNodes=False bFlattenFavoritesMenus=True bAutoCastObjectConnections=False bShowViewportOnSimulate=False bSpawnDefaultBlueprintNodes=True bHideConstructionScriptComponentsInDetailsView=True bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True bShowPanelContextMenuForIncompatibleConnections=True TypePromotionPinDenyList=string TypePromotionPinDenyList=text BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True bEnableContextMenuTimeSlicing=True ContextMenuTimeSlicingThresholdMs=50 bIncludeActionsForSelectedAssetsInContextMenu=False bLimitAssetActionBindingToSingleSelectionOnly=False bLoadSelectedAssetsForContextMenuActionBinding=True bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True bFavorPureCastNodes=False SaveOnCompile=SoC_Never bJumpToNodeErrors=False bAllowExplicitImpureNodeDisabling=False bShowActionMenuItemSignatures=False bBlueprintNodeUniqueNames=False NodeTemplateCacheCapMB=20.000000 AllowIndexAllBlueprints=LoadOnly bShowInheritedVariables=False bAlwaysShowInterfacesInOverrides=True bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() PerBlueprintSettings=() bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [MessageLog] LastLogListing=AssetCheck [DetailCategoriesAdvanced] BP_CombatCharacter_C.Character Movement: Jumping / Falling=True