Files
Shards-UE-RL/UnrealProject/SOHRL/Saved/Logs/SOHRL-backup-2025.08.20-09.57.19.log
2025-08-20 11:48:07 +01:00

1738 lines
177 KiB
Plaintext

Log file open, 08/20/25 10:54:17
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=31492)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: SOHRL
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-43139311"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.0-43139311+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.4946] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Unreal\RBI\Shards-UE-RL\UnrealProject\SOHRL\SOHRL.uproject""
LogCsvProfiler: Display: Metadata set : loginid="a585b1cf4cbfde810ac0568fcc6d1f3d"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 1.770985
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-87B6A14C40C8AEFA9A0597B1B1C25924
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Binaries/Win64/*.target
LogAssetRegistry: Display: PlatformFileJournal journal has wrapped for volume 'C:'. AssetRegistry discovery of files on this volume will be uncached. Notes on wrapping:
The JournalId StartingJournalEntry on volume 'C:' came from a different journal. This can happen when the Journal has been destroyed and recreated. StoredJournalId = 133485804914080266, CurrentJournalId = 132722001176457974.
LogAssetRegistry: Display: Asset registry cache read as 70.7 MiB from ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/CachedAssetRegistry_0.bin.
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin XInputDevice
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded "D:/Unreal/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-43139311
LogInit: Platform=WindowsEditor
LogInit: MachineId=a585b1cf4cbfde810ac0568fcc6d1f3d
LogInit: DeviceId=
LogInit: Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.4946] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080
LogInit: Compiled (64-bit): May 31 2025 16:29:58
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.08.20-09.54.21:561][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.08.20-09.54.21:562][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.08.20-09.54.21:563][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.08.20-09.54.21:564][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.08.20-09.54.21:564][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.08.20-09.54.21:564][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.08.20-09.54.21:567][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1707"
[2025.08.20-09.54.21:567][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="960"
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.08.20-09.54.21:568][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.08.20-09.54.21:569][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.08.20-09.54.21:574][ 0]LogRHI: Using Default RHI: D3D12
[2025.08.20-09.54.21:574][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.08.20-09.54.21:574][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.08.20-09.54.21:613][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.08.20-09.54.21:613][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.08.20-09.54.21:939][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 (VendorId: 10de, DeviceId: 2206, SubSysId: 38853842, Revision: 00a1
[2025.08.20-09.54.21:939][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.08.20-09.54.21:939][ 0]LogD3D12RHI: Adapter has 10053MB of dedicated video memory, 0MB of dedicated system memory, and 16339MB of shared system memory, 2 output[s], UMA:false
[2025.08.20-09.54.21:940][ 0]LogD3D12RHI: Driver Version: 580.88 (internal:32.0.15.8088, unified:580.88)
[2025.08.20-09.54.21:940][ 0]LogD3D12RHI: Driver Date: 7-27-2025
[2025.08.20-09.54.21:954][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.08.20-09.54.21:954][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.08.20-09.54.21:954][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16339MB of shared system memory, 0 output[s], UMA:true
[2025.08.20-09.54.22:125][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 3080 (VendorId: 10de, DeviceId: 2206, SubSysId: 38853842, Revision: 00a1
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: Adapter has 10053MB of dedicated video memory, 0MB of dedicated system memory, and 16339MB of shared system memory, 0 output[s], UMA:false
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: Driver Version: 580.88 (internal:32.0.15.8088, unified:580.88)
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: Driver Date: 7-27-2025
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.08.20-09.54.22:126][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.08.20-09.54.22:126][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.08.20-09.54.22:126][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.08.20-09.54.22:126][ 0]LogHAL: Display: Platform has ~ 32 GB [34266435584 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.08.20-09.54.22:127][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.08.20-09.54.22:127][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.08.20-09.54.22:127][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.08.20-09.54.22:127][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.08.20-09.54.22:127][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.08.20-09.54.22:135][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.08.20-09.54.22:135][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.08.20-09.54.22:135][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.08.20-09.54.22:135][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.08.20-09.54.22:135][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.08.20-09.54.22:135][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.08.20-09.54.22:135][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.08.20-09.54.22:135][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Saved/Config/WindowsEditor/Editor.ini]
[2025.08.20-09.54.22:136][ 0]LogInit: Computer: OLYMPUS
[2025.08.20-09.54.22:136][ 0]LogInit: User: Patro
[2025.08.20-09.54.22:136][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.08.20-09.54.22:136][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.08.20-09.54.22:136][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.08.20-09.54.22:136][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=40.9GB
[2025.08.20-09.54.22:136][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.08.20-09.54.22:136][ 0]LogMemory: Process Physical Memory: 659.02 MB used, 686.82 MB peak
[2025.08.20-09.54.22:136][ 0]LogMemory: Process Virtual Memory: 669.37 MB used, 674.96 MB peak
[2025.08.20-09.54.22:136][ 0]LogMemory: Physical Memory: 12850.03 MB used, 19828.99 MB free, 32679.02 MB total
[2025.08.20-09.54.22:136][ 0]LogMemory: Virtual Memory: 18586.57 MB used, 23308.45 MB free, 41895.02 MB total
[2025.08.20-09.54.22:136][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.08.20-09.54.22:297][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.08.20-09.54.22:374][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.08.20-09.54.22:374][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.08.20-09.54.22:376][ 0]LogInit: Using OS detected language (en-US).
[2025.08.20-09.54.22:376][ 0]LogInit: Using OS detected locale (en-GB).
[2025.08.20-09.54.22:391][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2025.08.20-09.54.22:392][ 0]LogInit: Setting process to per monitor DPI aware
[2025.08.20-09.54.22:841][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.08.20-09.54.22:841][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2025.08.20-09.54.22:841][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.08.20-09.54.22:841][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2025.08.20-09.54.22:841][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.08.20-09.54.22:845][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.08.20-09.54.22:900][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.08.20-09.54.22:936][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.08.20-09.54.22:936][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.08.20-09.54.25:513][ 0]LogRHI: Using Default RHI: D3D12
[2025.08.20-09.54.25:513][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.08.20-09.54.25:513][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.08.20-09.54.25:513][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.08.20-09.54.25:513][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.08.20-09.54.25:513][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.08.20-09.54.25:513][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.08.20-09.54.25:515][ 0]LogWindows: Attached monitors:
[2025.08.20-09.54.25:515][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2025.08.20-09.54.25:515][ 0]LogWindows: resolution: 2560x1440, work area: (-2560, 0) -> (0, 1392), device: '\\.\DISPLAY2'
[2025.08.20-09.54.25:515][ 0]LogWindows: Found 2 attached monitors.
[2025.08.20-09.54.25:515][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.08.20-09.54.25:515][ 0]LogRHI: RHI Adapter Info:
[2025.08.20-09.54.25:515][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080
[2025.08.20-09.54.25:515][ 0]LogRHI: Driver Version: 580.88 (internal:32.0.15.8088, unified:580.88)
[2025.08.20-09.54.25:515][ 0]LogRHI: Driver Date: 7-27-2025
[2025.08.20-09.54.25:515][ 0]LogD3D12RHI: GPU DeviceId: 0x2206 (for the marketing name, search the web for "GPU Device Id")
[2025.08.20-09.54.25:515][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.08.20-09.54.25:743][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.08.20-09.54.25:743][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.08.20-09.54.25:813][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.08.20-09.54.25:813][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Bindless resources are supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Raster order views are supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.08.20-09.54.25:813][ 0]LogD3D12RHI: Work Graphs are supported
[2025.08.20-09.54.25:921][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D8A556E2C0)
[2025.08.20-09.54.25:922][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D8A556E580)
[2025.08.20-09.54.25:922][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D8A556E840)
[2025.08.20-09.54.25:922][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.08.20-09.54.25:922][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.08.20-09.54.26:510][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2025.08.20-09.54.26:510][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.08.20-09.54.26:510][ 0]LogRHI: Texture pool is 5849 MB (70% of 8356 MB)
[2025.08.20-09.54.26:510][ 0]LogD3D12RHI: Async texture creation enabled
[2025.08.20-09.54.26:510][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.08.20-09.54.26:560][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.08.20-09.54.26:571][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.08.20-09.54.26:571][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.08.20-09.54.26:571][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.08.20-09.54.26:571][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.08.20-09.54.26:571][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.08.20-09.54.26:661][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" -platform=all'
[2025.08.20-09.54.26:661][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" -platform=all" ]
[2025.08.20-09.54.26:907][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.08.20-09.54.26:909][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.08.20-09.54.26:909][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.08.20-09.54.26:909][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.08.20-09.54.26:909][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.08.20-09.54.26:909][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.08.20-09.54.26:909][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.08.20-09.54.26:909][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.08.20-09.54.26:932][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.08.20-09.54.26:952][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.08.20-09.54.27:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.08.20-09.54.27:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.08.20-09.54.27:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.08.20-09.54.27:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.08.20-09.54.27:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.08.20-09.54.27:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.08.20-09.54.27:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.08.20-09.54.27:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.08.20-09.54.27:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.08.20-09.54.27:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.08.20-09.54.27:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.08.20-09.54.27:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.08.20-09.54.27:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.08.20-09.54.27:623][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.08.20-09.54.27:623][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.08.20-09.54.27:623][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.08.20-09.54.27:623][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.08.20-09.54.27:624][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.08.20-09.54.28:220][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: VVM_1_0
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.08.20-09.54.28:370][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.08.20-09.54.28:371][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.08.20-09.54.28:371][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2025.08.20-09.54.28:374][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.08.20-09.54.28:374][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.08.20-09.54.28:374][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.08.20-09.54.28:374][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.08.20-09.54.28:374][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.08.20-09.54.28:650][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1351 MiB)
[2025.08.20-09.54.28:650][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.08.20-09.54.28:650][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.08.20-09.54.28:651][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.08.20-09.54.28:797][ 0]LogZenServiceInstance: InTree version at 'D:/Unreal/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.08.20-09.54.28:804][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.08.20-09.54.28:804][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' (5.5.7-202409112143-windows-x64-release-f523a01) is older than 'D:/Unreal/UE_5.6/Engine/Binaries/Win64/zenserver.exe' (5.6.6-202504241958-windows-x64-release-f090a03)
[2025.08.20-09.54.28:804][ 0]LogZenServiceInstance: Display: Installing service from 'D:/Unreal/UE_5.6/Engine/Binaries/Win64/zenserver.exe' to 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe'
[2025.08.20-09.54.28:918][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.08.20-09.54.28:918][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Patro/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Patro\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 6536 --child-id Zen_6536_Startup'
[2025.08.20-09.54.29:430][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.08.20-09.54.29:430][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.779 seconds
[2025.08.20-09.54.29:432][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.08.20-09.54.29:488][ 0]LogDerivedDataCache: C:/Users/Patro/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
[2025.08.20-09.54.29:488][ 0]LogDerivedDataCache: Display: C:/Users/Patro/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.19ms. RandomReadSpeed=19.27MBs, RandomWriteSpeed=176.09MBs. Assigned SpeedClass 'Local'
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Patro/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.08.20-09.54.29:492][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.08.20-09.54.29:495][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/Shaders/WorkingDirectory/6536/).
[2025.08.20-09.54.29:496][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Patro/AppData/Local/Temp/UnrealShaderWorkingDir/D71DE9D1481652461A28748B9E73F8DB/'.
[2025.08.20-09.54.29:504][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.08.20-09.54.29:504][ 0]LogXGEController: Cleaning working directory: C:/Users/Patro/AppData/Local/Temp/UnrealXGEWorkingDir/
[2025.08.20-09.54.29:512][ 0]LogXGEController: Display: Initialized XGE controller. XGE tasks will not be spawned on this machine.
[2025.08.20-09.54.29:512][ 0]LogShaderCompilers: Display: Using XGE Controller for shader compilation
[2025.08.20-09.54.29:512][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2025.08.20-09.54.29:514][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.08.20-09.54.29:515][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.08.20-09.54.36:519][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.08.20-09.54.38:841][ 0]LogSlate: Using FreeType 2.10.0
[2025.08.20-09.54.38:885][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.08.20-09.54.39:289][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.08.20-09.54.39:290][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.08.20-09.54.39:290][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.08.20-09.54.39:290][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.08.20-09.54.39:511][ 0]LogAssetRegistry: FAssetRegistry took 0.0062 seconds to start up
[2025.08.20-09.54.39:520][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.08.20-09.54.39:731][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/CachedAssetRegistry_*.bin.
[2025.08.20-09.54.40:198][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.08.20-09.54.40:198][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.08.20-09.54.40:256][ 0]LogDeviceProfileManager: Active device profile: [000001D917E14D80][000001D880BD2800 66] WindowsEditor
[2025.08.20-09.54.40:256][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.08.20-09.54.40:281][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.08.20-09.54.40:563][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.08.20-09.54.40:563][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.08.20-09.54.40:563][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.08.20-09.54.42:272][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2025.08.20-09.54.42:327][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" -Device=Win64@OLYMPUS'
[2025.08.20-09.54.42:327][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/SOHRL.uproject" -Device=Win64@OLYMPUS" -nocompile -nocompileuat ]
[2025.08.20-09.54.43:689][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.43:703][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.08.20-09.54.43:703][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.43:704][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.43:715][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.08.20-09.54.43:715][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.43:715][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.44:080][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.08.20-09.54.44:081][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.08.20-09.54.44:086][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.08.20-09.54.44:087][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.44:114][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.44:127][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.44:518][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.08.20-09.54.44:519][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.08.20-09.54.44:523][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.08.20-09.54.44:523][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.54.46:946][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.08.20-09.54.50:154][ 0]LogShaderCompilers: Current jobs: 50, Batch size: 5, Num Already Dispatched: 0
[2025.08.20-09.55.31:998][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 12517b66705e38c7e341a3ad6965dbe037c2e5e0), compiling.
[2025.08.20-09.55.33:551][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.08.20-09.55.33:551][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.55.33:565][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b30448a4a41b9bfccbcee08ab1b1763081f08a0f), compiling.
[2025.08.20-09.55.34:989][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.08.20-09.55.34:989][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.55.35:001][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 154cadf806407b344b45aa900ff85657435a88ff), compiling.
[2025.08.20-09.55.37:648][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.08.20-09.55.37:648][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.08.20-09.55.37:740][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: debae2a674c3f0c7e0110e75adbf0a3c44659453), compiling. Is special engine material.
[2025.08.20-09.55.38:144][ 0]LogShaderCompilers: Current jobs: 52, Batch size: 5, Num Already Dispatched: 0
[2025.08.20-09.55.38:351][ 0]LogShaderCompilers: Current jobs: 67, Batch size: 6, Num Already Dispatched: 52
[2025.08.20-09.55.38:510][ 0]LogShaderCompilers: Current jobs: 52, Batch size: 7, Num Already Dispatched: 119
[2025.08.20-09.55.38:671][ 0]LogShaderCompilers: Current jobs: 50, Batch size: 7, Num Already Dispatched: 171
[2025.08.20-09.55.57:041][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.08.20-09.55.57:041][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.08.20-09.55.57:041][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.08.20-09.55.57:041][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.08.20-09.55.57:041][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.08.20-09.55.57:111][ 0]LogStaticMesh: Display: Building static mesh MatineeCam_SM (Required Memory Estimate: 6.455061 MB)...
[2025.08.20-09.55.57:138][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
[2025.08.20-09.55.57:270][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 0.756426 MB)...
[2025.08.20-09.55.57:273][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EngineMeshes/Sphere.Sphere
[2025.08.20-09.55.57:375][ 0]LogStaticMesh: Display: Building static mesh EditorCube (Required Memory Estimate: 0.02689 MB)...
[2025.08.20-09.55.57:375][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube
[2025.08.20-09.55.57:384][ 0]LogStaticMesh: Display: Building static mesh EditorSphere (Required Memory Estimate: 6.269289 MB)...
[2025.08.20-09.55.57:401][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/EditorSphere.EditorSphere
[2025.08.20-09.55.57:407][ 0]LogStaticMesh: Display: Building static mesh EditorCylinder (Required Memory Estimate: 0.714823 MB)...
[2025.08.20-09.55.57:410][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
[2025.08.20-09.55.57:412][ 0]LogStaticMesh: Display: Building static mesh EditorPlane (Required Memory Estimate: 0.05422 MB)...
[2025.08.20-09.55.57:412][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
[2025.08.20-09.55.57:419][ 0]LogStaticMesh: Display: Building static mesh EditorSkySphere (Required Memory Estimate: 7.540967 MB)...
[2025.08.20-09.55.57:437][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
[2025.08.20-09.55.57:495][ 0]LogStaticMesh: Display: Building static mesh SM_Sequencer_Node (Required Memory Estimate: 0.08356 MB)...
[2025.08.20-09.55.57:505][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
[2025.08.20-09.55.57:529][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Base (Required Memory Estimate: 1.522692 MB)...
[2025.08.20-09.55.57:539][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
[2025.08.20-09.55.57:542][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Arm (Required Memory Estimate: 0.0249 MB)...
[2025.08.20-09.55.57:547][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
[2025.08.20-09.55.57:548][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Mount (Required Memory Estimate: 0.292356 MB)...
[2025.08.20-09.55.57:552][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
[2025.08.20-09.55.57:553][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Body (Required Memory Estimate: 1.454466 MB)...
[2025.08.20-09.55.57:567][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
[2025.08.20-09.55.57:570][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Track (Required Memory Estimate: 2.117645 MB)...
[2025.08.20-09.55.57:581][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
[2025.08.20-09.55.57:584][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Mount (Required Memory Estimate: 2.380135 MB)...
[2025.08.20-09.55.57:615][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
[2025.08.20-09.55.57:658][ 0]LogStaticMesh: Display: Building static mesh SplineEditorMesh (Required Memory Estimate: 0.094715 MB)...
[2025.08.20-09.55.57:658][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
[2025.08.20-09.55.57:666][ 0]LogStaticMesh: Display: Building static mesh Cube (Required Memory Estimate: 0.083707 MB)...
[2025.08.20-09.55.57:667][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cube.Cube
[2025.08.20-09.55.57:749][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser...
[2025.08.20-09.55.57:753][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:754][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0)
[2025.08.20-09.55.57:755][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked...
[2025.08.20-09.55.57:759][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:759][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0)
[2025.08.20-09.55.57:760][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp...
[2025.08.20-09.55.57:763][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:763][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0)
[2025.08.20-09.55.57:764][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor...
[2025.08.20-09.55.57:768][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:768][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0)
[2025.08.20-09.55.57:770][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid...
[2025.08.20-09.55.57:774][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:774][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0)
[2025.08.20-09.55.57:775][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down...
[2025.08.20-09.55.57:778][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:778][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0)
[2025.08.20-09.55.57:779][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up...
[2025.08.20-09.55.57:782][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:782][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0)
[2025.08.20-09.55.57:783][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes...
[2025.08.20-09.55.57:786][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.08.20-09.55.57:786][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0)
[2025.08.20-09.55.57:793][ 0]LogStaticMesh: Display: Building static mesh SnapGridPlaneMesh (Required Memory Estimate: 0.059454 MB)...
[2025.08.20-09.55.57:794][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/SnapGrid/SnapGridPlaneMesh.SnapGridPlaneMesh
[2025.08.20-09.55.57:797][ 0]LogStaticMesh: Display: Building static mesh PlaneTranslationHandle (Required Memory Estimate: 0.189357 MB)...
[2025.08.20-09.55.57:800][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
[2025.08.20-09.55.57:801][ 0]LogStaticMesh: Display: Building static mesh RotationHandleFull (Required Memory Estimate: 6.20107 MB)...
[2025.08.20-09.55.57:822][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/VREditor/TransformGizmo/RotationHandleFull.RotationHandleFull
[2025.08.20-09.55.57:824][ 0]LogStaticMesh: Display: Building static mesh RotationHandleIndicator (Required Memory Estimate: 0.419229 MB)...
[2025.08.20-09.55.57:826][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/RotationHandleIndicator.RotationHandleIndicator
[2025.08.20-09.55.57:827][ 0]LogStaticMesh: Display: Building static mesh RotationHandleQuarter (Required Memory Estimate: 1.44741 MB)...
[2025.08.20-09.55.57:833][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/RotationHandleQuarter.RotationHandleQuarter
[2025.08.20-09.55.57:835][ 0]LogStaticMesh: Display: Building static mesh StartRotationHandleIndicator (Required Memory Estimate: 0.830293 MB)...
[2025.08.20-09.55.57:838][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator.StartRotationHandleIndicator
[2025.08.20-09.55.57:839][ 0]LogStaticMesh: Display: Building static mesh TransformGizmoFreeRotation (Required Memory Estimate: 43.612814 MB)...
[2025.08.20-09.55.58:418][ 0]LogStaticMesh: Built static mesh [0.58s] /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation.TransformGizmoFreeRotation
[2025.08.20-09.55.58:455][ 0]LogStaticMesh: Display: Building static mesh TranslateArrowHandle (Required Memory Estimate: 0.240406 MB)...
[2025.08.20-09.55.58:466][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/TranslateArrowHandle.TranslateArrowHandle
[2025.08.20-09.55.58:468][ 0]LogStaticMesh: Display: Building static mesh UniformScaleHandle (Required Memory Estimate: 0.140998 MB)...
[2025.08.20-09.55.58:475][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/UniformScaleHandle.UniformScaleHandle
[2025.08.20-09.55.58:480][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxCorner (Required Memory Estimate: 0.240406 MB)...
[2025.08.20-09.55.58:481][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
[2025.08.20-09.55.58:483][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxEdge (Required Memory Estimate: 0.08356 MB)...
[2025.08.20-09.55.58:484][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
[2025.08.20-09.55.58:488][ 0]LogStaticMesh: Display: Building static mesh SM_CineCam (Required Memory Estimate: 8.902487 MB)...
[2025.08.20-09.55.58:590][ 0]LogStaticMesh: Built static mesh [0.10s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
[2025.08.20-09.55.58:592][ 0]LogStaticMesh: Display: Building static mesh S_1_Unit_Plane (Required Memory Estimate: 0.054254 MB)...
[2025.08.20-09.55.58:593][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
[2025.08.20-09.55.58:603][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.08.20-09.55.58:678][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.08.20-09.55.58:678][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.08.20-09.55.58:679][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.08.20-09.55.58:679][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.08.20-09.55.58:716][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.08.20-09.55.58:716][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.08.20-09.55.58:717][ 0]LogLiveCoding: Display: First instance in process group "UE_SOHRL_0x5f344a88", spawning console
[2025.08.20-09.55.58:890][ 0]LogSlate: Border
[2025.08.20-09.55.58:890][ 0]LogSlate: BreadcrumbButton
[2025.08.20-09.55.58:890][ 0]LogSlate: Brushes.Title
[2025.08.20-09.55.58:890][ 0]LogSlate: ColorPicker.ColorThemes
[2025.08.20-09.55.58:890][ 0]LogSlate: Default
[2025.08.20-09.55.58:890][ 0]LogSlate: Icons.Save
[2025.08.20-09.55.58:890][ 0]LogSlate: Icons.Toolbar.Settings
[2025.08.20-09.55.58:890][ 0]LogSlate: ListView
[2025.08.20-09.55.58:890][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.08.20-09.55.58:890][ 0]LogSlate: SoftwareCursor_Grab
[2025.08.20-09.55.58:890][ 0]LogSlate: TableView.DarkRow
[2025.08.20-09.55.58:890][ 0]LogSlate: TableView.Row
[2025.08.20-09.55.58:890][ 0]LogSlate: TreeView
[2025.08.20-09.55.59:283][ 0]LogLiveCoding: Display: Waiting for server
[2025.08.20-09.56.00:196][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.08.20-09.56.00:204][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 7.541 ms
[2025.08.20-09.56.00:424][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.08.20-09.56.00:424][ 0]LogInit: XR: MultiViewport is Disabled
[2025.08.20-09.56.00:424][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.08.20-09.56.00:437][ 0]LogTurnkeySupport: Turnkey Device: Win64@Olympus: (Name=Olympus, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
[2025.08.20-09.56.00:482][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
[2025.08.20-09.56.01:012][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.08.20-09.56.01:234][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.08.20-09.56.01:728][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.08.20-09.56.01:728][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.08.20-09.56.01:730][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54377'.
[2025.08.20-09.56.01:733][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.246' to multicast group '230.0.0.1:6666'
[2025.08.20-09.56.01:737][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.08.20-09.56.02:578][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5643B708C03046D1800000000000B600 | Instance: AA639F1042936A5DD17053BE705CA973 (OLYMPUS-6536).
[2025.08.20-09.56.03:003][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.08.20-09.56.03:003][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 3080
[2025.08.20-09.56.03:003][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.08.20-09.56.03:003][ 0]LogNNERuntimeORT: DirectML: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: D3D12: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: NPU: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: Interface availability:
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: GPU: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: RDG: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: NPU: yes
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.08.20-09.56.03:004][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 3080
[2025.08.20-09.56.04:273][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.08.20-09.56.04:274][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.08.20-09.56.04:299][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.08.20-09.56.05:194][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.08.20-09.56.05:194][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.08.20-09.56.05:240][ 0]LogTimingProfiler: Initialize
[2025.08.20-09.56.05:243][ 0]LogTimingProfiler: OnSessionChanged
[2025.08.20-09.56.05:243][ 0]LoadingProfiler: Initialize
[2025.08.20-09.56.05:243][ 0]LoadingProfiler: OnSessionChanged
[2025.08.20-09.56.05:244][ 0]LogNetworkingProfiler: Initialize
[2025.08.20-09.56.05:246][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.08.20-09.56.05:246][ 0]LogMemoryProfiler: Initialize
[2025.08.20-09.56.05:246][ 0]LogMemoryProfiler: OnSessionChanged
[2025.08.20-09.56.05:872][ 0]SourceControl: Revision control is disabled
[2025.08.20-09.56.06:185][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.08.20-09.56.06:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.08.20-09.56.06:185][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.08.20-09.56.06:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.08.20-09.56.06:273][ 0]SourceControl: Revision control is disabled
[2025.08.20-09.56.06:473][ 0]LogStaticMesh: Display: Building static mesh SM_MediaPlateScreen (Required Memory Estimate: 0.010915 MB)...
[2025.08.20-09.56.06:477][ 0]LogStaticMesh: Built static mesh [0.00s] /MediaPlate/SM_MediaPlateScreen.SM_MediaPlateScreen
[2025.08.20-09.56.09:566][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.08.20-09.56.10:284][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.08.20-09.56.10:417][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.08.20-09.56.10:417][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.08.20-09.56.11:075][ 0]LogCollectionManager: Loaded 0 collections in 0.000998 seconds
[2025.08.20-09.56.11:078][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Saved/Collections/' took 0.00s
[2025.08.20-09.56.11:080][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Content/Developers/Patro/Collections/' took 0.00s
[2025.08.20-09.56.11:082][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Content/Collections/' took 0.00s
[2025.08.20-09.56.11:339][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.08.20-09.56.11:339][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.08.20-09.56.11:339][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.08.20-09.56.11:339][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.08.20-09.56.11:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.08.20-09.56.11:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.08.20-09.56.11:384][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.08.20-09.56.11:384][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.08.20-09.56.11:402][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-08-20T09:56:11.402Z using C
[2025.08.20-09.56.11:402][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.4768.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SOHRL, ProductVersion=++UE5+Release-5.6-CL-43139311, IsServer=false, Flags=DisableOverlay]
[2025.08.20-09.56.11:405][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.08.20-09.56.11:406][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.08.20-09.56.11:418][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.08.20-09.56.11:424][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.08.20-09.56.11:424][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.08.20-09.56.11:424][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000898
[2025.08.20-09.56.11:629][ 0]LogUObjectArray: 42371 objects as part of root set at end of initial load.
[2025.08.20-09.56.11:629][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.08.20-09.56.11:864][ 0]LogEngine: Initializing Engine...
[2025.08.20-09.56.12:046][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.08.20-09.56.12:047][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.08.20-09.56.12:177][ 0]LogShaderCompilers: Current jobs: 110, Batch size: 6, Num Already Dispatched: 0
[2025.08.20-09.56.12:277][ 0]LogShaderCompilers: Current jobs: 4, Batch size: 6, Num Already Dispatched: 110
[2025.08.20-09.56.12:281][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.08.20-09.56.12:313][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.08.20-09.56.12:345][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.08.20-09.56.12:415][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.08.20-09.56.12:415][ 0]LogInit: Texture streaming: Enabled
[2025.08.20-09.56.12:544][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.0-43139311+++UE5+Release-5.6 )
[2025.08.20-09.56.12:551][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2025.08.20-09.56.12:606][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.08.20-09.56.12:606][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.08.20-09.56.12:607][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.08.20-09.56.12:607][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.08.20-09.56.12:607][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.08.20-09.56.12:607][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.08.20-09.56.12:608][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.08.20-09.56.12:608][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.08.20-09.56.12:608][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.08.20-09.56.12:656][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.08.20-09.56.18:178][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Anker SoundCore)
[2025.08.20-09.56.18:179][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.08.20-09.56.18:181][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.08.20-09.56.18:181][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.08.20-09.56.18:183][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.08.20-09.56.18:183][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.08.20-09.56.18:185][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.08.20-09.56.18:185][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.08.20-09.56.18:185][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.08.20-09.56.18:186][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.08.20-09.56.18:186][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.08.20-09.56.18:251][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.08.20-09.56.18:261][ 0]LogInit: Undo buffer set to 256 MB
[2025.08.20-09.56.18:261][ 0]LogInit: Transaction tracking system initialized
[2025.08.20-09.56.18:325][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Saved/SourceControl/UncontrolledChangelists.json
[2025.08.20-09.56.19:182][ 0]LocalizationService: Localization service is disabled
[2025.08.20-09.56.20:178][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Content/' took 0.03s
[2025.08.20-09.56.20:301][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 1.522765 MB)...
[2025.08.20-09.56.20:301][ 0]LogStaticMesh: Display: Building static mesh Cylinder (Required Memory Estimate: 0.815833 MB)...
[2025.08.20-09.56.20:301][ 0]LogStaticMesh: Display: Building static mesh Cone (Required Memory Estimate: 0.410497 MB)...
[2025.08.20-09.56.20:302][ 0]LogStaticMesh: Display: Building static mesh Plane (Required Memory Estimate: 0.010915 MB)...
[2025.08.20-09.56.20:304][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cylinder.Cylinder
[2025.08.20-09.56.20:304][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cone.Cone
[2025.08.20-09.56.20:305][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Plane.Plane
[2025.08.20-09.56.20:306][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Sphere.Sphere
[2025.08.20-09.56.20:368][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2025.08.20-09.56.20:368][ 0]LogPython: Using Python 3.11.8
[2025.08.20-09.56.20:516][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.08.20-09.56.20:808][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (8 permutations).
[2025.08.20-09.56.21:700][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.08.20-09.56.22:415][ 0]LogEditorDataStorage: Initializing
[2025.08.20-09.56.22:426][ 0]LogEditorDataStorage: Initialized
[2025.08.20-09.56.22:505][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.08.20-09.56.22:780][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.08.20-09.56.22:843][ 0]SourceControl: Revision control is disabled
[2025.08.20-09.56.22:852][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 128.079
[2025.08.20-09.56.22:860][ 0]Cmd: MAP LOAD FILE="../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Content/ThirdPerson/Lvl_ThirdPerson.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.08.20-09.56.22:865][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.08.20-09.56.22:866][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.08.20-09.56.22:888][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.08.20-09.56.22:898][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.08.20-09.56.22:908][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2025.08.20-09.56.22:922][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Lvl_ThirdPerson'.
[2025.08.20-09.56.22:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_ThirdPerson
[2025.08.20-09.56.22:927][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_ThirdPerson)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.08.20-09.56.22:927][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2025.08.20-09.56.22:927][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.08.20-09.56.22:982][ 0]LogStaticMesh: Display: Building static mesh SM_Template_Map_Floor (Required Memory Estimate: 0.159396 MB)...
[2025.08.20-09.56.23:002][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
[2025.08.20-09.56.23:007][ 0]LogStaticMesh: Display: Building static mesh SM_SkySphere (Required Memory Estimate: 6.269349 MB)...
[2025.08.20-09.56.23:036][ 0]LoadErrors: Warning: Package '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode' has been saved with a newer engine version and can't be loaded. Current EngineVersion: 5.6.0-43139311+++UE5+Release-5.6 (Licensee=0). Package EngineVersion: 5.6.0-43186695+++UE5+Dev-Release-5.6 (Licensee=0)
[2025.08.20-09.56.23:037][ 0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)...
[2025.08.20-09.56.23:048][ 0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 1.183525 MB)...
[2025.08.20-09.56.23:051][ 0]LogStaticMesh: Adjacency [0.00s], tris: 8, UVs 2
[2025.08.20-09.56.23:051][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2025.08.20-09.56.23:051][ 0]LogWorldPartition: Display: WorldPartition initialize took 124.264 ms
[2025.08.20-09.56.23:053][ 0]LogStaticMesh: Built static mesh [0.05s] /Engine/EngineSky/SM_SkySphere.SM_SkySphere
[2025.08.20-09.56.23:062][ 0]LogStaticMesh: Display: Building static mesh SM_Cylinder (Required Memory Estimate: 4.310633 MB)...
[2025.08.20-09.56.23:073][ 0]LogStaticMesh: Leaves [0.02s]
[2025.08.20-09.56.23:073][ 0]LogStaticMesh: Reduce [0.00s]
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: ConstrainClusters:
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Input: 1 Clusters, 8 Triangles and 18 Vertices
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Output without splits: 1 Clusters, 8 Triangles and 18 Vertices
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Output with splits: 1 Clusters, 8 Triangles and 18 Vertices
[2025.08.20-09.56.23:077][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: WritePages:
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: Root: GPU size: 416 bytes. 1 Pages. 416.000 bytes per page (1.270% utilization).
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 24 bytes.
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: Total GPU size: 416 bytes, Total disk size: 616 bytes.
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: Encode [0.00s]
[2025.08.20-09.56.23:078][ 0]LogStaticMesh: NaniteBuild [0.04s]
[2025.08.20-09.56.23:085][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp
[2025.08.20-09.56.23:086][ 0]LogStaticMesh: Adjacency [0.03s], tris: 768, UVs 2
[2025.08.20-09.56.23:086][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.08.20-09.56.23:088][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2812, UVs 2
[2025.08.20-09.56.23:088][ 0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)...
[2025.08.20-09.56.23:091][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.333333
[2025.08.20-09.56.23:091][ 0]LogStaticMesh: Leaves [0.00s]
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Leaves [0.00s]
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Reduce [0.00s]
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: ConstrainClusters:
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: WritePages:
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization).
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Page data disk size: 688 bytes. Fixup data size: 24 bytes.
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 712 bytes.
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: Encode [0.00s]
[2025.08.20-09.56.23:092][ 0]LogStaticMesh: NaniteBuild [0.00s]
[2025.08.20-09.56.23:093][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.045455
[2025.08.20-09.56.23:094][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube
[2025.08.20-09.56.23:094][ 0]LogStaticMesh: Leaves [0.00s]
[2025.08.20-09.56.23:128][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2025.08.20-09.56.23:129][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.08.20-09.56.23:132][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2.857ms to complete.
[2025.08.20-09.56.23:146][ 0]LogStaticMesh: Reduce [0.06s]
[2025.08.20-09.56.23:147][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.08.20-09.56.23:148][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.08.20-09.56.23:148][ 0]LogStaticMesh: ConstrainClusters:
[2025.08.20-09.56.23:148][ 0]LogStaticMesh: Input: 14 Clusters, 1524 Triangles and 1252 Vertices
[2025.08.20-09.56.23:148][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1524 Triangles and 1262 Vertices
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1524 Triangles and 1262 Vertices
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: WritePages:
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Root: GPU size: 21376 bytes. 1 Pages. 21376.000 bytes per page (65.234% utilization).
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Page data disk size: 15876 bytes. Fixup data size: 72 bytes.
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Total GPU size: 21376 bytes, Total disk size: 15948 bytes.
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: Encode [0.00s]
[2025.08.20-09.56.23:149][ 0]LogStaticMesh: NaniteBuild [0.09s]
[2025.08.20-09.56.23:161][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 128.388
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: ================================================
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Total job queries 18,174, among them cache hits 4,537 (24.96%), DDC hits 12,234 (67.32%), Duplicates 844 (4.64%)
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Tracking 12,793 distinct input hashes that result in 11,717 distinct outputs (91.59%)
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: RAM used: 155.89 MiB of 1.60 GiB budget. Usage: 9.51%
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Shaders Compiled: 559
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Jobs assigned 559, completed 559 (100%)
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.50 s
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 1.58 s, longest 37.11 s
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Job execution time: average 11.51 s, max 37.15 s
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 13.09 s, max 45.02
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Shader code size: total 9.106 MiB, numShaders 582, average 16.022 KiB, min 2.246 KiB, max 55.505 KiB
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 82.87 s
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.45%
[2025.08.20-09.56.23:164][ 0]LogShaderCompilers: Display: Jobs were issued in 171 batches (76 local, 95 distributed), average 3.27 jobs/batch (2.29 jobs/local batch. 4.05 jobs/distributed batch)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Total thread time: 1,129.215 s
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Total thread preprocess time: 224.591 s
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 19.89%
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Effective parallelization: 13.63 (times faster than compiling all shaders on one thread). Distributed compilation was used.
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 10.47 sec, max 11.86 sec, min 9.20 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 8.22 sec, max 8.22 sec, min 8.22 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FLumenInitialSamplingRGS (compiled 1 times, average 6.56 sec, max 6.56 sec, min 6.56 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 6.46 sec, max 11.89 sec, min 2.67 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 6.13 sec, max 10.22 sec, min 2.77 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 45.75% of total time (compiled 80 times, average 6.46 sec, max 11.89 sec, min 2.67 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.68% of total time (compiled 16 times, average 6.13 sec, max 10.22 sec, min 2.77 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 7.42% of total time (compiled 8 times, average 10.47 sec, max 11.86 sec, min 9.20 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.14% of total time (compiled 39 times, average 0.91 sec, max 2.34 sec, min 0.40 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.80% of total time (compiled 17 times, average 1.86 sec, max 4.59 sec, min 1.18 sec)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Materials Translated: 141
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Material Translation Only: 0.05 s (41%)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2025.08.20-09.56.23:165][ 0]LogShaderCompilers: Display: ================================================
[2025.08.20-09.56.23:174][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder
[2025.08.20-09.56.23:261][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.08.20-09.56.23:316][ 0]LogStaticMesh: Reduce [0.22s]
[2025.08.20-09.56.23:317][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.08.20-09.56.23:318][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.08.20-09.56.23:320][ 0]LogStaticMesh: ConstrainClusters:
[2025.08.20-09.56.23:320][ 0]LogStaticMesh: Input: 46 Clusters, 5710 Triangles and 4605 Vertices
[2025.08.20-09.56.23:320][ 0]LogStaticMesh: Output without splits: 46 Clusters, 5710 Triangles and 4684 Vertices
[2025.08.20-09.56.23:320][ 0]LogStaticMesh: Output with splits: 46 Clusters, 5710 Triangles and 4684 Vertices
[2025.08.20-09.56.23:320][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 46, Slow Path Clusters: 0, 1 Material: 46, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: WritePages:
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: Root: GPU size: 31868 bytes. 1 Pages. 31868.000 bytes per page (97.253% utilization).
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: Streaming: GPU size: 47056 bytes. 1 Pages (1 with relative encoding). 47056.000 bytes per page (35.901% utilization).
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: Page data disk size: 60112 bytes. Fixup data size: 288 bytes.
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: Total GPU size: 78924 bytes, Total disk size: 60400 bytes.
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: Encode [0.00s]
[2025.08.20-09.56.23:321][ 0]LogStaticMesh: NaniteBuild [0.24s]
[2025.08.20-09.56.23:346][ 0]LogStaticMesh: Built static mesh [0.30s] /Game/LevelPrototyping/Meshes/SM_Cylinder.SM_Cylinder
[2025.08.20-09.56.23:435][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.56.23:535][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.56.23:637][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.56.23:682][ 0]LogAssetRegistry: Display: Asset registry cache written as 70.9 MiB to ../../../../RBI/Shards-UE-RL/UnrealProject/SOHRL/Intermediate/CachedAssetRegistry_*.bin
[2025.08.20-09.56.23:741][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.56.23:865][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:876][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.08.20-09.56.23:877][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:889][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.08.20-09.56.23:890][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:899][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.08.20-09.56.23:900][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:913][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.08.20-09.56.23:916][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:927][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.08.20-09.56.23:929][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:941][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.08.20-09.56.23:941][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:957][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.08.20-09.56.23:958][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:973][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.08.20-09.56.23:974][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.23:988][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.08.20-09.56.23:988][ 0]LogPakFile: Initializing PakPlatformFile
[2025.08.20-09.56.24:003][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.08.20-09.56.25:402][ 0]LogSlate: Took 0.008977 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.08.20-09.56.25:416][ 0]LogSlate: Took 0.009329 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.08.20-09.56.25:429][ 0]LogSlate: Took 0.010812 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.08.20-09.56.25:438][ 0]LogSlate: Took 0.008677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.08.20-09.56.25:540][ 0]LogSlate: Took 0.010209 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.08.20-09.56.25:581][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2025.08.20-09.56.26:297][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (7 graphics, 43 compute). 0 of them were precached.
[2025.08.20-09.56.27:006][ 0]LogStall: Startup...
[2025.08.20-09.56.27:011][ 0]LogStall: Startup complete.
[2025.08.20-09.56.27:115][ 0]LogLoad: (Engine Initialization) Total time: 132.34 seconds
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: ================================================
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Total job queries 18,279, among them cache hits 4,538 (24.83%), DDC hits 12,321 (67.41%), Duplicates 849 (4.64%)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Tracking 12,892 distinct input hashes that result in 11,804 distinct outputs (91.56%)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: RAM used: 157.87 MiB of 1.60 GiB budget. Usage: 9.64%
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Shaders Compiled: 559
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Jobs assigned 571, completed 559 (97.90%)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Average time worker was idle: 4.18 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 1.56 s, longest 37.11 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Job execution time: average 11.51 s, max 37.15 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 13.09 s, max 45.02
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Shader code size: total 9.106 MiB, numShaders 582, average 16.022 KiB, min 2.246 KiB, max 55.505 KiB
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 82.87 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.45%
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Jobs were issued in 178 batches (83 local, 95 distributed), average 3.21 jobs/batch (2.24 jobs/local batch. 4.05 jobs/distributed batch)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Total thread time: 1,129.215 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Total thread preprocess time: 226.189 s
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 20.03%
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Effective parallelization: 13.63 (times faster than compiling all shaders on one thread). Distributed compilation was used.
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 10.47 sec, max 11.86 sec, min 9.20 sec)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 8.22 sec, max 8.22 sec, min 8.22 sec)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: FLumenInitialSamplingRGS (compiled 1 times, average 6.56 sec, max 6.56 sec, min 6.56 sec)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 6.46 sec, max 11.89 sec, min 2.67 sec)
[2025.08.20-09.56.27:536][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 6.13 sec, max 10.22 sec, min 2.77 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 45.75% of total time (compiled 80 times, average 6.46 sec, max 11.89 sec, min 2.67 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.68% of total time (compiled 16 times, average 6.13 sec, max 10.22 sec, min 2.77 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 7.42% of total time (compiled 8 times, average 10.47 sec, max 11.86 sec, min 9.20 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.14% of total time (compiled 39 times, average 0.91 sec, max 2.34 sec, min 0.40 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.80% of total time (compiled 17 times, average 1.86 sec, max 4.59 sec, min 1.18 sec)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Materials Translated: 142
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Material Translation Only: 0.05 s (41%)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2025.08.20-09.56.27:537][ 0]LogShaderCompilers: Display: ================================================
[2025.08.20-09.56.27:643][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.08.20-09.56.27:643][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.08.20-09.56.27:848][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.08.20-09.56.27:855][ 0]LogPython: Display: Running start-up script D:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.08.20-09.56.28:651][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.08.20-09.56.28:663][ 0]LogPython: Display: Running start-up script D:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 807.392 ms
[2025.08.20-09.56.29:150][ 1]LogFileCache: Retrieving MD5 hashes for directory 'D:/Unreal/RBI/Shards-UE-RL/UnrealProject/SOHRL/Content/' took 1.61s
[2025.08.20-09.56.29:151][ 1]LogAssetRegistry: AssetRegistryGather time 24.5363s: AssetDataDiscovery 2.0738s, AssetDataGather 22.3733s, StoreResults 0.0892s. Wall time 109.6460s.
NumCachedDirectories 0. NumUncachedDirectories 1787. NumCachedFiles 0. NumUncachedFiles 7815.
BackgroundTickInterruptions 0.
[2025.08.20-09.56.29:194][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.08.20-09.56.29:210][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.08.20-09.56.29:326][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 17.845501
[2025.08.20-09.56.29:329][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.08.20-09.56.29:331][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 17.903873
[2025.08.20-09.56.29:821][ 4]LogMeshUtilities: Finished distance field build in 2.1s - 49x49x49 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 92% occupied, 0 triangles, EditorCube
[2025.08.20-09.56.29:821][ 4]LogSourceControl: Uncontrolled asset discovery started...
[2025.08.20-09.56.29:958][ 4]LogSourceControl: Uncontrolled asset discovery finished in 0.137249 seconds (Found 7791 uncontrolled assets)
[2025.08.20-09.56.30:075][ 4]LogPSOHitching: Encountered 100 PSO creation hitches so far (20 graphics, 80 compute). 0 of them were precached.
[2025.08.20-09.56.31:113][ 4]LogMeshUtilities: Finished distance field build in 3.4s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, Sphere
[2025.08.20-09.56.31:622][ 4]LogDerivedDataCache: C:/Users/Patro/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.130 and deleted 1446 files with total size 9 MiB and 1550 empty folders. Scanned 1446 files in 2146 folders with total size 9 MiB.
[2025.08.20-09.56.32:499][ 4]LogMeshUtilities: Finished distance field build in 4.8s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, EditorSphere
[2025.08.20-09.56.32:758][ 4]LogPSOHitching: Encountered 150 PSO creation hitches so far (36 graphics, 114 compute). 0 of them were precached.
[2025.08.20-09.56.33:692][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.08.20-09.56.33:975][ 10]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 22.517902
[2025.08.20-09.56.33:979][ 10]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
[2025.08.20-09.56.33:979][ 10]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 22.517902, Update Interval: 355.623657
[2025.08.20-09.56.36:588][124]LogMeshUtilities: Finished distance field build in 7.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, EditorSkySphere
[2025.08.20-09.56.38:476][247]LogMeshUtilities: Finished mesh card build in 1.0s EditorSkySphere tris:0 surfels:3254
[2025.08.20-09.56.39:424][266]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, SM_Template_Map_Floor
[2025.08.20-09.56.42:853][477]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 22044.25 ms.
[2025.08.20-09.56.43:412][477]LogMeshUtilities: Finished distance field build in 4.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_SkySphere
[2025.08.20-09.56.44:324][491]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (12.694 seconds, threshold is 0.300 s), will parallelize next time.
[2025.08.20-09.56.47:178][615]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 26370.14 ms.
[2025.08.20-09.56.51:684][ 31]LogSlate: Window 'Message Log' being destroyed
[2025.08.20-09.56.51:695][ 31]LogSlate: Window 'Message Log' being destroyed
[2025.08.20-09.56.57:920][573]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.08.20-09.56.57:927][573]LogContentBundle: [Lvl_ThirdPerson(Editor)] Generating Streaming for 0 Content Bundles.
[2025.08.20-09.56.57:927][573]LogWorldPartition: Display: GenerateStreaming for 'Lvl_ThirdPerson' started...
[2025.08.20-09.56.57:928][573]LogWorldPartition: Display: GenerateStreaming for 'Lvl_ThirdPerson' took 1.029 ms
[2025.08.20-09.56.57:929][573]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.08.20-09.56.57:938][573]LogOnline: OSS: Created online subsystem instance for: NULL
[2025.08.20-09.56.57:938][573]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2025.08.20-09.56.57:939][573]LogPlayLevel: Creating play world package: /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson
[2025.08.20-09.56.57:946][573]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
[2025.08.20-09.56.57:948][573]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 1.273 ms
[2025.08.20-09.56.57:948][573]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008100s)
[2025.08.20-09.56.57:948][573]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson to /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson.Lvl_ThirdPerson (0.008375s)
[2025.08.20-09.56.58:037][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2025.08.20-09.56.58:040][573]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_ThirdPerson
[2025.08.20-09.56.58:043][573]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_ThirdPerson)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2025.08.20-09.56.58:043][573]LogWorldPartition: Display: WorldPartition initialize started...
[2025.08.20-09.56.58:043][573]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson.Lvl_ThirdPerson, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.08.20-09.56.58:043][573]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2025.08.20-09.56.58:045][573]LogWorldPartition: Display: WorldPartition initialize took 1.683 ms (total: 125.947 ms)
[2025.08.20-09.56.58:045][573]LogPlayLevel: PIE: World Init took: (0.004660s)
[2025.08.20-09.56.58:046][573]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Sample Rate: 48000
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Max Channels (voices): 32
[2025.08.20-09.56.58:046][573]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.08.20-09.56.58:047][573]LogAudio: Display: AudioDevice MaxSources: 32
[2025.08.20-09.56.58:047][573]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.08.20-09.56.58:047][573]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.08.20-09.56.58:047][573]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.08.20-09.56.58:050][573]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.08.20-09.56.58:108][573]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Anker SoundCore)
[2025.08.20-09.56.58:109][573]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.08.20-09.56.58:109][573]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.08.20-09.56.58:109][573]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.08.20-09.56.58:110][573]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2025.08.20-09.56.58:110][573]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2025.08.20-09.56.58:114][573]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2025.08.20-09.56.58:114][573]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2025.08.20-09.56.58:114][573]LogInit: FAudioDevice initialized with ID 2.
[2025.08.20-09.56.58:114][573]LogAudio: Display: Audio Device (ID: 2) registered with world 'Lvl_ThirdPerson'.
[2025.08.20-09.56.58:114][573]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2025.08.20-09.56.58:120][573]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
[2025.08.20-09.56.58:121][573]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C'
[2025.08.20-09.56.58:121][573]LogLoad: Game class is 'GameModeBase'
[2025.08.20-09.56.58:124][573]LogWorld: Bringing World /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson.Lvl_ThirdPerson up for play (max tick rate 0) at 2025.08.20-10.56.58
[2025.08.20-09.56.58:125][573]LogWorld: Bringing up level for play took: 0.003391
[2025.08.20-09.56.58:128][573]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2025.08.20-09.56.58:139][573]PIE: Server logged in
[2025.08.20-09.56.58:142][573]PIE: Play in editor total start time 0.216 seconds.
[2025.08.20-09.56.58:220][574]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2025.08.20-09.56.58:359][575]LogPSOHitching: Encountered 200 PSO creation hitches so far (50 graphics, 150 compute). 0 of them were precached.
[2025.08.20-09.57.01:127][830]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 40320.68 ms.
[2025.08.20-09.57.03:321][ 53]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.57.03:322][ 53]LogWorld: BeginTearingDown for /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson
[2025.08.20-09.57.03:322][ 53]LogWorld: UWorld::CleanupWorld for Lvl_ThirdPerson, bSessionEnded=true, bCleanupResources=true
[2025.08.20-09.57.03:323][ 53]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.08.20-09.57.03:323][ 53]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/UEDPIE_0_Lvl_ThirdPerson.Lvl_ThirdPerson
[2025.08.20-09.57.03:325][ 53]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.08.20-09.57.03:328][ 53]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.08.20-09.57.03:351][ 53]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.08.20-09.57.03:351][ 53]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2025.08.20-09.57.03:351][ 53]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4
[2025.08.20-09.57.03:354][ 53]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2
[2025.08.20-09.57.03:365][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2025.08.20-09.57.03:406][ 54]LogPlayLevel: Display: Destroying online subsystem :Context_1
[2025.08.20-09.57.04:790][179]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 43980.88 ms.
[2025.08.20-09.57.07:905][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2025.08.20-09.57.07:934][407]LogStall: Shutdown...
[2025.08.20-09.57.07:934][407]LogStall: Shutdown complete.
[2025.08.20-09.57.07:967][407]LogSlate: Window 'SOHRL - Unreal Editor' being destroyed
[2025.08.20-09.57.07:969][407]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.08.20-09.57.08:132][407]Cmd: QUIT_EDITOR
[2025.08.20-09.57.08:132][408]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2025.08.20-09.57.08:142][408]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2025.08.20-09.57.08:142][408]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2025.08.20-09.57.08:142][408]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2025.08.20-09.57.08:144][408]LogWorld: UWorld::CleanupWorld for Lvl_ThirdPerson, bSessionEnded=true, bCleanupResources=true
[2025.08.20-09.57.08:144][408]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.08.20-09.57.08:144][408]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
[2025.08.20-09.57.08:154][408]LogStylusInput: Shutting down StylusInput subsystem.
[2025.08.20-09.57.08:154][408]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2025.08.20-09.57.08:156][408]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2025.08.20-09.57.08:161][408]LogRuntimeTelemetry: Recording EnginePreExit events
[2025.08.20-09.57.08:162][408]LogStudioTelemetry: Ended StudioTelemetry Session
[2025.08.20-09.57.08:164][408]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2025.08.20-09.57.08:775][408]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 47967.18 ms.
[2025.08.20-09.57.09:002][408]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2025.08.20-09.57.09:002][408]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2025.08.20-09.57.09:002][408]LogAudio: Display: Audio Device unregistered from world 'Lvl_ThirdPerson'.
[2025.08.20-09.57.09:002][408]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2025.08.20-09.57.09:003][408]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2025.08.20-09.57.09:006][408]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2025.08.20-09.57.09:015][408]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2025.08.20-09.57.09:015][408]LogAudio: Display: Audio Device Manager Shutdown
[2025.08.20-09.57.09:020][408]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2025.08.20-09.57.09:021][408]LogExit: Preparing to exit.
[2025.08.20-09.57.09:060][408]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2025.08.20-09.57.09:885][408]LogEditorDataStorage: Deinitializing
[2025.08.20-09.57.09:986][408]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2025.08.20-09.57.10:006][408]LogExit: Editor shut down
[2025.08.20-09.57.10:008][408]LogExit: Transaction tracking system shut down
[2025.08.20-09.57.10:181][408]LogExit: Object subsystem successfully closed.
[2025.08.20-09.57.10:196][408]LogShaderCompilers: Display: Shaders left to compile 0
[2025.08.20-09.57.10:291][408]LogShaderCompilers: Display: Shaders left to compile 0
[2025.08.20-09.57.10:434][408]LogMemoryProfiler: Shutdown
[2025.08.20-09.57.10:435][408]LogNetworkingProfiler: Shutdown
[2025.08.20-09.57.10:435][408]LoadingProfiler: Shutdown
[2025.08.20-09.57.10:435][408]LogTimingProfiler: Shutdown
[2025.08.20-09.57.10:438][408]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.08.20-09.57.10:438][408]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.08.20-09.57.10:559][408]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 49750.90 ms.
[2025.08.20-09.57.10:721][408]LogChaosDD: Chaos Debug Draw Shutdown
[2025.08.20-09.57.10:753][408]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2025.08.20-09.57.10:753][408]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B301A793F-49C4-B5EE-A081-E7B5E4095E56%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.0-43139311%2B%2B%2BUE5%2BRelease-5.6&UserID=a585b1cf4cbfde810ac0568fcc6d1f3d%7C598099e2f9fd49b6ad4f01e378b90b2a%7C1003cb0f-4c20-420f-80b7-69b74b02ee24&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2025.08.20-09.57.11:335][408]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2025.08.20-09.57.11:335][408]LogNFORDenoise: NFORDenoise function shutting down
[2025.08.20-09.57.11:341][408]RenderDocPlugin: plugin has been unloaded.
[2025.08.20-09.57.11:343][408]LogXGEController: Cleaning working directory: C:/Users/Patro/AppData/Local/Temp/UnrealXGEWorkingDir/
[2025.08.20-09.57.11:349][408]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2025.08.20-09.57.11:349][408]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2025.08.20-09.57.11:349][408]LogPakFile: Destroying PakPlatformFile
[2025.08.20-09.57.14:256][408]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 53448.23 ms.
[2025.08.20-09.57.19:526][408]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 58717.98 ms.
[2025.08.20-09.57.19:933][408]LogD3D12RHI: ~FD3D12DynamicRHI
[2025.08.20-09.57.19:964][408]LogExit: Exiting.
[2025.08.20-09.57.19:980][408]Log file closed, 08/20/25 10:57:19