WIngs UEFN WInd down and shelf

big sad - UEFN is crap.
This commit is contained in:
Robert Skinner
2025-08-09 16:48:50 +01:00
parent d953b0374b
commit 1af6a9cc20
13 changed files with 26 additions and 1 deletions

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@@ -0,0 +1,25 @@
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
WOV_Flight_Controller := class(creative_device):
@editable
var plane_mesh: animated_mesh_device = animated_mesh_device{}
@editable
var input_device: creative_device = creative_device{}
var plane_pitch: float = 0.0
var plane_roll: float = 0.0
OnBegin<override>()<suspends>:void =
Print("WOV_Flight_Controller: Starting up...")
Devices.OnPlayerAdded.Subscribe(handle_player_added)
handle_player_added(new_player: agent):void =
Print("Player joined, initializing plane sequence...")
# Actual teleport/hide must use UEFN's device wiring, not Verse agent methods
Print("Assigning input device events.")
# If you have an Input Device wired, use UEFNs event system to bind events.
# You can't call SetControlRigFloat directly—do all Control Rig work through animation device properties

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@@ -5,7 +5,7 @@
"keyArt": "",
"docsUrl": "",
"apiAccess": "Private",
"compatibilityVersion": "36.30",
"compatibilityVersion": "37.00",
"requiredRedirectorStartingVersion": "36.20.43847582",
"editorPermissions": [],
"epicApp": "",