WIngs UEFN WInd down and shelf
big sad - UEFN is crap.
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
using { /Fortnite.com/Devices }
|
||||
using { /Verse.org/Simulation }
|
||||
using { /UnrealEngine.com/Temporary/Diagnostics }
|
||||
|
||||
WOV_Flight_Controller := class(creative_device):
|
||||
|
||||
@editable
|
||||
var plane_mesh: animated_mesh_device = animated_mesh_device{}
|
||||
@editable
|
||||
var input_device: creative_device = creative_device{}
|
||||
|
||||
var plane_pitch: float = 0.0
|
||||
var plane_roll: float = 0.0
|
||||
|
||||
OnBegin<override>()<suspends>:void =
|
||||
Print("WOV_Flight_Controller: Starting up...")
|
||||
Devices.OnPlayerAdded.Subscribe(handle_player_added)
|
||||
|
||||
handle_player_added(new_player: agent):void =
|
||||
Print("Player joined, initializing plane sequence...")
|
||||
# Actual teleport/hide must use UEFN's device wiring, not Verse agent methods
|
||||
Print("Assigning input device events.")
|
||||
# If you have an Input Device wired, use UEFN’s event system to bind events.
|
||||
|
||||
# You can't call SetControlRigFloat directly—do all Control Rig work through animation device properties
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -5,7 +5,7 @@
|
||||
"keyArt": "",
|
||||
"docsUrl": "",
|
||||
"apiAccess": "Private",
|
||||
"compatibilityVersion": "36.30",
|
||||
"compatibilityVersion": "37.00",
|
||||
"requiredRedirectorStartingVersion": "36.20.43847582",
|
||||
"editorPermissions": [],
|
||||
"epicApp": "",
|
||||
|
||||
Reference in New Issue
Block a user