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fd3f3b9406
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d953b0374b |
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@@ -0,0 +1,25 @@
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using { /Fortnite.com/Devices }
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using { /Verse.org/Simulation }
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using { /UnrealEngine.com/Temporary/Diagnostics }
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WOV_Flight_Controller := class(creative_device):
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@editable
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var plane_mesh: animated_mesh_device = animated_mesh_device{}
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@editable
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var input_device: creative_device = creative_device{}
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var plane_pitch: float = 0.0
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var plane_roll: float = 0.0
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OnBegin<override>()<suspends>:void =
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Print("WOV_Flight_Controller: Starting up...")
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Devices.OnPlayerAdded.Subscribe(handle_player_added)
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handle_player_added(new_player: agent):void =
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Print("Player joined, initializing plane sequence...")
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# Actual teleport/hide must use UEFN's device wiring, not Verse agent methods
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Print("Assigning input device events.")
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# If you have an Input Device wired, use UEFN’s event system to bind events.
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# You can't call SetControlRigFloat directly—do all Control Rig work through animation device properties
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@@ -5,7 +5,7 @@
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"keyArt": "",
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"docsUrl": "",
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"apiAccess": "Private",
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"compatibilityVersion": "36.30",
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"compatibilityVersion": "37.00",
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"requiredRedirectorStartingVersion": "36.20.43847582",
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"editorPermissions": [],
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"epicApp": "",
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